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Description
Combat Styles lets you learn attacks from any weapon and chain them into your own combo. It also comes with built-in editors so modpack makers can add their own custom items with unique effects.
Attack Sequence Editor Keybind: K

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| Normal | Added 1 extra attack | Completely changed |
📖 Styles
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| Style Pages Every weapon's attacks are turned into learnable styles automatically. (Not found in loot by default; turn them on in the Drop Pools editor.) |
Style Books Hold several styles at once, which can come with affixes. |
Style Etcher Middle-click an attack in the customizer to etch it, then right-click to learn it (the Etcher is used up). (Each weapon can only be etched once; changeable in the config.) |
- ⚖️ Style Points – Every style you learn raises your style point budget, so you can fit stronger attacks into your sequence. Admins can tune a weapon's base budget by clicking the budget bar in the customizer. A sequence holds up to 10 attacks (changeable in the config).
Editing Attacks (Admin)

Includes:
- Better Combat attributes – everything Better Combat already lets you set.
- Timing – give the attack its own cooldown, or make it hasten the next attack.
- Dragging – the attack keeps finding new targets for a set amount of time.
- Motion – dash, blink distance and i-frames.
- Hitbox offset – move where the attack's hitbox sits.
- Attributes – attribute bonuses that apply to this attack only.
- Identity – hitbox type, swing sound, damage type and attack conditions (dual wielding, etc.).
- Trail color – give the attack a colored trail.
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| Hits Add extra hits to the attack: a particle, a strike or both, optionally delayed. |
Boxes Add more hitboxes to the attack, with hit priority and per-box tuning. |
New Attacks & Styles
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| Custom Attacks Build new attacks from existing animations. |
Custom Styles Build new variants of an existing style. |
Current Weapon Identity
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| Pose Change how the model holds the weapon. |
Weapon Category Change and add new weapon categories. |
Attack Affixes
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| Affix Picker Add affixes to an attack. (Affixes shown are from Combat Styles Content.) |
Per-Attack Affixes Right-click an attack in your sequence to edit its affixes. |
Custom Affixes
Add new affixes or override existing datapack/config ones.
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| Affix List | Create Affix | Edit Affix |
🛠️ Loot & Equipment Editors Keybind: J

Equipment
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| Equipment Editor Create or edit any item's equipment effects. |
Triggers Pick what sets an effect off: on hit, on shoot, on block, when hurt, on kill, on use and more. |
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| Effect List Everything an effect can do, from damage and status effects to projectiles, summons and spells. |
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| Tree Editing Effects are built as a tree: trigger, conditions, then what happens. |
Tooltip Editor Edit or add the lines an item shows in its tooltip. |
Also on equipment:
- Attribute bonuses – stats granted while the item is held or worn.
- Effect groups – link effects so they share a roll, cooldown or chance.
- Crits – crit groups with their own chance, multiplier and on crit / on no crit reactions.
- Scaling – numbers that scale with attributes, enchantments and more.
- On use – right-click charge and channel effects.
Drop Pools
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| Drop Pools One pool per rarity, plus your own custom pools. |
Pool Settings Chance, loot tables, mobs, structures, style pages and more. |
Item Instances Drop an exact item from your inventory: name, enchantments and all. |
Other Editors
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| Style Books What each rarity of style book can roll. |
Weapon Rolls Random bonuses found weapons can roll. |
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| Scripted Abilities Step-by-step abilities for summons and pets. |
Crit Groups Shared crit chances, multipliers and reactions. |
Currently has innate support for:
- Spell Engine & Spell Power
- Trinkets (Fabric) / Curios (NeoForge) – accessory slots for equipment
✅ Requirements
| Also check out Combat Styles Content |
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