CompatLayer
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Compatibility layer to help make mods compatible between 1.10 and 1.11
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This small mod/library has some tools that can help to make mods binary compatible between 1.10 and 1.11. If you make sure you use the api in this mod correctly it is possible to make a mod jar that runs on both versions.
A few things that you should do in addition to what this library does:
- Make all resource names (lang files, model names, json files, texture files, ...) lower case in your 1.10.2 version. Add a FMLMissingMapping event handler to take care old worlds load
- Mod id should be lowercase too
- Replace tileEntity.worldObj with tileEntity.getWorld()
- Replace entityPlayer.worldObj with entityPlayer.getEntityWorld()
This is alpha. It is likely things are not complete yet.
Wiki for more information: https://github.com/McJty/compatlayer/wiki
Tutorial for modders: http://modwiki.temporal-reality.com/mw/index.php?title=CompatLayer-1.11
Maven for 1.10.2: http://jenkins.k-4u.nl/view/McJty/job/Compatlayer%201.10/
Maven for 1.11: http://jenkins.k-4u.nl/view/McJty/job/Compatlayer%201.11/
CompatLayer
This small mod/library has some tools that can help to make mods binary compatible between 1.10 and 1.11. If you make sure you use the api in this mod correctly it is possible to make a mod jar that runs on both versions.
A few things that you should do in addition to what this library does:
- Make all resource names (lang files, model names, json files, texture files, ...) lower case in your 1.10.2 version. Add a FMLMissingMapping event handler to take care old worlds load
- Mod id should be lowercase too
- Replace tileEntity.worldObj with tileEntity.getWorld()
- Replace entityPlayer.worldObj with entityPlayer.getEntityWorld()
This is alpha. It is likely things are not complete yet.
See the wiki for more information
Go to the maven for 1.10.2
Go to the maven for 1.10.2
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