A Completely Ethical Mod
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Finally, a way to play Minecraft that your therapist might approve of. Maybe.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Finally, a way to play Minecraft that your therapist might approve of. Maybe. In an effort to prevent any sort of ethical dilemmas, I've removed most ways a player can directly or indirectly damage mobs. There are still ways to beat the game, albeit morally gray. In order to finish the game, the ethically strict rules have been bent to allow for the defeat of the Ender Dragon.
Additionally, the ability to manually spawn Snow Golems in the Nether has been disabled, as their immediate death would be considered unethical.
General Overview:
This mod prevents the player from easily causing harm to mobs through methods such as:
- Fire Damage: Burning and lava-related damage.
- Lightning: Damage from player-influenced lightning strikes.
- Drowning: Suffocation in water.
- Fall Damage: Damage from significant drops.
- Suffocation and Cramming: Damage from being pushed into walls or too many entities in one space.
- Spikes: Damage from cacti, sweet berry bushes, and stalagmites.
- Explosions and Fireworks: Damage from player-triggered explosions.
- Freezing: Damage from freezing effects.
- Falling Objects: Damage from player-caused falling blocks.
Detailed List of Prevented Damage Types:
- Being actively on fire (
ON_FIRE) - Being inside a fire source (
IN_FIRE) - Standing on a hot surface (like magma blocks) (
HOT_FLOOR) - Being near a campfire (
CAMPFIRE) - Being in lava (
LAVA) - Damage from a generic fireball (imagine player tempting ghast to shoot near mobs) (
UNATTRIBUTED_FIREBALL) - Damage from lightning strikes (can be manipulated with lightning rods) (
LIGHTNING_BOLT) - Suffocating underwater (
DROWN) - Damage taken from falling (
FALL) - Damage taken from being pushed into too many entities (
CRAMMING) - Suffocating inside a solid block (
IN_WALL) - Touching a cactus (
CACTUS) - Walking through a sweet berry bush (
SWEET_BERRY_BUSH) - Falling onto a stalagmite (
STALAGMITE) - Damage from fireworks (
FIREWORKS) - Generic explosion damage (
EXPLOSION) - Explosion damage caused by a player (
PLAYER_EXPLOSION) - Damage from the Warden's sonic boom (prevented due to potential player manipulation) (
SONIC_BOOM) - Damage from freezing effects (
FREEZE) - Damage from generic falling blocks (
FALLING_BLOCK) - Damage from falling anvils (
FALLING_ANVIL) - Damage from falling stalactites (
FALLING_STALACTITE)
Finally, a way to play Minecraft that your therapist might approve of. Maybe. In an effort to prevent any sort of ethical dilemmas, I've removed most ways a player can directly or indirectly damage mobs. There are still ways to beat the game, albeit morally gray. In order to finish the game, the ethically strict rules have been bent to allow for the defeat of the Ender Dragon.
Additionally, the ability to manually spawn Snow Golems in the Nether has been disabled, as their immediate death would be considered unethical.
General Overview:
This mod prevents the player from easily causing harm to mobs through methods such as:
- Fire Damage: Burning and lava-related damage.
- Lightning: Damage from player-influenced lightning strikes.
- Drowning: Suffocation in water.
- Fall Damage: Damage from significant drops.
- Suffocation and Cramming: Damage from being pushed into walls or too many entities in one space.
- Spikes: Damage from cacti, sweet berry bushes, and stalagmites.
- Explosions and Fireworks: Damage from player-triggered explosions.
- Freezing: Damage from freezing effects.
- Falling Objects: Damage from player-caused falling blocks.
Detailed List of Prevented Damage Types:
- Being actively on fire (
ON_FIRE) - Being inside a fire source (
IN_FIRE) - Standing on a hot surface (like magma blocks) (
HOT_FLOOR) - Being near a campfire (
CAMPFIRE) - Being in lava (
LAVA) - Damage from a generic fireball (imagine player tempting ghast to shoot near mobs) (
UNATTRIBUTED_FIREBALL) - Damage from lightning strikes (can be manipulated with lightning rods) (
LIGHTNING_BOLT) - Suffocating underwater (
DROWN) - Damage taken from falling (
FALL) - Damage taken from being pushed into too many entities (
CRAMMING) - Suffocating inside a solid block (
IN_WALL) - Touching a cactus (
CACTUS) - Walking through a sweet berry bush (
SWEET_BERRY_BUSH) - Falling onto a stalagmite (
STALAGMITE) - Damage from fireworks (
FIREWORKS) - Generic explosion damage (
EXPLOSION) - Explosion damage caused by a player (
PLAYER_EXPLOSION) - Damage from the Warden's sonic boom (prevented due to potential player manipulation) (
SONIC_BOOM) - Damage from freezing effects (
FREEZE) - Damage from generic falling blocks (
FALLING_BLOCK) - Damage from falling anvils (
FALLING_ANVIL) - Damage from falling stalactites (
FALLING_STALACTITE)
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