Conditions

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Conditions

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Create powerful custom events in Minecraft using JSON. No coding required. Optimized alternative to Conditional Events.

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Type
Mod
License
All Rights Reserved
Latest Version
conditionsmod-1.0.3.jar
Authors
CurseForge
Modrinth

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About

Description

ConditionsMod is a Minecraft mod (Fabric) that allows you to create fully customizable events using JSON files, without any coding required.

This project is inspired by Conditional Events, but with a clear goal: to provide a much more optimized, lightweight, and flexible system, avoiding the performance issues often caused by overly complex plugins.

The idea is to give you full control over your world or server behavior while keeping everything simple and easy to understand.

** ⚙️ How does it work? ** 

ConditionsMod is based on a simple flow:

Event → Conditions → Actions

Event: Detects something happening in the game (e.g. player join)
Conditions: Checks if certain requirements are met
Actions: Executes responses like messages, commands, or other behaviors

Everything is configured through .json files, allowing complex systems without writing code.

** ✨ Features **
Create custom events without coding
Simple and powerful JSON-based system
High performance and optimized design
Support for multiple events in a single file
Hot reload with /cd reload
Easy to expand and maintain

**💡 Upcoming Features **

ConditionsMod is not just a clone — it aims to innovate:

camera event
Allows changing the player camera (2D view, custom perspectives, etc.)
HUD / on-screen text system
Display custom subtitle-like texts with position, style, and duration control

** 📁 File locations** 

```
Server: conditions/
Client: config/conditions/
```

** 🚧 Project Status ** 

ConditionsMod is currently in active development. Bugs or incomplete features may exist, but updates and improvements will be frequent.

** 🙌 Community **

Suggestions, ideas, and feedback are always welcome to improve the mod.

**🇪🇸 Descripción (Español)**

ConditionsMod es un mod para Minecraft (Fabric) que te permite crear eventos completamente personalizados utilizando archivos JSON, sin necesidad de programar.

Este proyecto nace como una alternativa a Conditional Events, pero con un enfoque claro: ofrecer un sistema mucho más optimizado, ligero y flexible, evitando el impacto en el rendimiento que suelen generar plugins con demasiadas funciones innecesarias.

El objetivo es darte control total sobre lo que ocurre en tu mundo o servidor, manteniendo una estructura simple y fácil de entender.

**⚙️ ¿Cómo funciona?**

El sistema de ConditionsMod se basa en un flujo muy claro:

Evento → Condiciones → Acciones

Evento: Detecta una acción dentro del juego (por ejemplo: cuando un jugador entra)
Condiciones: Evalúa si se cumplen ciertos requisitos
Acciones: Ejecuta respuestas como mensajes, comandos u otras funciones

Todo esto se define mediante archivos .json, lo que permite crear sistemas complejos sin escribir código.

**✨ Características principales**
Crear eventos personalizados sin programar
Sistema basado en JSON simple y potente
Alto rendimiento y optimización
Soporte para múltiples eventos en un solo archivo
Recarga en caliente con /cd reload
Fácil de expandir y mantener

**💡 Funcionalidades en desarrollo**

El mod no solo busca replicar lo existente, sino también innovar:

Evento camera
Permitirá cambiar la cámara del jugador (como vista 2D o posiciones personalizadas)
Sistema de HUD / textos en pantalla
Mostrar textos personalizados tipo subtitle con control de posición, estilo y duración

**📁 Ubicación de archivos**

```
Servidor: conditions/
Cliente: config/conditions/

```

** 🚧 Estado del proyecto **

ConditionsMod se encuentra en desarrollo activo. Puede contener errores o funciones incompletas, pero se actualizará constantemente con mejoras y nuevas características.

** 🙌 Comunidad **

Se aceptan sugerencias, ideas y feedback para seguir mejorando el mod.

ConditionsMod

ConditionsMod is a Minecraft mod that lets you create fully customizable events using simple YAML files, without writing code.

It is inspired by ConditionalEvents, but it is built with a stronger goal: to provide a cleaner, faster, lighter, and more flexible event system for modern modded servers. ConditionsMod keeps the familiar event-condition-action workflow while improving the configuration experience, runtime performance, and extensibility.

The project is designed for Forge and Fabric ports, depending on the Minecraft version.

How It Works

ConditionsMod follows a simple flow:

Event -> Conditions -> Actions

  • Event: detects something happening in the game.
  • Conditions: checks whether requirements are met.
  • Actions: runs the result if the conditions pass.

This lets you build custom server behavior without creating a separate mod or writing Java code.

YAML Configuration

Events are configured with .yml files.

Server: conditions/
Client: config/conditions/

Example:

events:
  - name: welcome
    type: player_join
    enabled: true
    conditions: []
    actions:
      default:
        - "message: &aWelcome, %player%!"

ConditionalEvents Compatibility

ConditionsMod supports ConditionalEvents-style configuration so server owners can migrate many existing setups without rewriting everything.

Supported compatibility features include:

  • Events: root section.
  • Native events: list format.
  • Text conditions such as %main_command% == /hello.
  • Conditional action branches with execute.
  • Compound conditions with and and or.
  • Action groups such as default, cooldown, one_time, and custom groups.
  • Targeted actions such as to_all, to_target, to_world, to_player, and to_range.
  • Common variables such as %player%, %main_command%, %args_length%, %arg_1%, %block%, %playerblock_inside%, %playerblock_below_1%, %playerblock_above_1%, %random_1_10%, %random_last%, %world_time%, cooldown variables, and SVR variables.

Example using ConditionalEvents-style layout:

Events:
  command_example:
    type: player_command
    conditions:
      - "%main_command% == /announce"
      - "%args_length% == 0 execute error"
    actions:
      default:
        - "to_all: centered_message: &c&lAnnouncement"
        - "to_all: message: &e%player%&7: %args_substring_1-100%"
      error:
        - "message: &cUse /announce <message>"

What ConditionsMod Improves

ConditionsMod is made to go beyond the traditional ConditionalEvents approach:

  • YAML-first configuration that is easier to read and maintain.
  • Lightweight runtime focused on checking only what is needed.
  • Fast event lookup by name for calls, enable/disable commands, and debug tools.
  • Events grouped by type, reducing unnecessary checks.
  • Cached regex conditions for better repeated-condition performance.
  • Concurrent runtime state for cooldowns and one-time event tracking.
  • Cleaner addon API for custom actions, placeholders, variables, and custom events.
  • Client-side features that traditional server-only plugins cannot provide, such as HUD, camera, key blocking, and key combos.
  • A simpler core that avoids loading large plugin-style systems when they are not needed.

Event Types

ConditionsMod includes event types for:

  • Player join, leave, death, kill, chat, command, respawn, teleport, damage, sneak, jump, inventory, stats, food, air, and more.
  • Block break, place, and interact.
  • Item interact, consume, pickup, drop, craft, enchant, repair, move, and select.
  • Entity interact and spawn.
  • Server start, stop, repetitive server checks, custom events, and call events.
  • Client features such as HUD display, camera, key, and key combo events.

Conditions

Conditions support common operators:

==, !=, equals, !equals
equalsIgnoreCase, !equalsIgnoreCase
contains, !contains
startsWith, !startsWith
endsWith, !endsWith
matches, !matches
>, >=, <, <=

Examples:

conditions:
  - "%player_world% == overworld"
  - "%main_command% equalsIgnoreCase /spawn"
  - "%args_length% == 0 execute no_args"
  - "%block% matches (?i)(minecraft:)?stone_button"

Actions

Available actions include:

  • message
  • centered_message
  • broadcast
  • title
  • actionbar
  • console_command
  • player_command
  • kick
  • cancel_event
  • give_item
  • remove_item
  • give_potion_effect
  • remove_potion_effect
  • heal
  • damage
  • set_food_level
  • set_on_fire
  • gamemode
  • playsound
  • particle
  • lightning_strike
  • set_block
  • summon
  • teleport
  • set_cooldown
  • call_event
  • wait
  • to_all
  • to_target
  • to_world
  • to_player
  • to_range

Special Features

Camera

Camera events can change the player camera mode or perspective, allowing effects such as 2D views, RPG-style views, and custom camera positions.

HUD

HUD events can display custom on-screen text with position, scale, background, duration, and animations.

Key And Key Combo

Key events can block or control specific keys, mouse buttons, or key combinations through configuration.

SVR Variables

SVR provides persistent server variables for global values, player values, and lists, stored in YAML.

Custom Events

Other mods can fire custom events into ConditionsMod, allowing configs to react to external mod logic.

Project Status

ConditionsMod is in active development. The compatibility layer will continue expanding with more ConditionalEvents-style variables, actions, and event equivalents.

The goal is not to be a simple clone. The goal is to keep the easy event configuration style while delivering better performance, cleaner structure, stronger mod integration, and features that are not possible in a traditional server-only plugin.


ConditionsMod Español

ConditionsMod es un mod de Minecraft que permite crear eventos completamente personalizados usando archivos YAML, sin necesidad de programar.

Está inspirado en ConditionalEvents, pero busca ir más allá: ofrecer un sistema más limpio, rápido, ligero y flexible para servidores modernos con mods. Mantiene la idea fácil de entender de evento-condiciones-acciones, pero con mejor organización, mejor rendimiento y más posibilidades de expansión.

El proyecto está pensado para tener ports en Forge y Fabric según la versión de Minecraft.

Cómo Funciona

ConditionsMod usa este flujo:

Evento -> Condiciones -> Acciones

  • Evento: detecta algo que ocurre en el juego.
  • Condiciones: comprueban si se cumplen los requisitos.
  • Acciones: ejecutan la respuesta cuando las condiciones pasan.

Con esto puedes crear sistemas completos sin hacer otro mod y sin escribir código Java.

Configuración YAML

Los eventos se configuran con archivos .yml.

Servidor: conditions/
Cliente: config/conditions/

Ejemplo:

events:
  - name: bienvenida
    type: player_join
    enabled: true
    conditions: []
    actions:
      default:
        - "message: &aBienvenido, %player%!"

Compatibilidad Con ConditionalEvents

ConditionsMod soporta el estilo de configuración de ConditionalEvents para que los usuarios puedan migrar muchas configs sin rehacer todo desde cero.

Compatibilidad incluida:

  • Sección raíz Events:.
  • Formato nativo events:.
  • Condiciones de texto como %main_command% == /hello.
  • Ramas condicionales con execute.
  • Condiciones compuestas con and y or.
  • Grupos de acciones como default, cooldown, one_time y grupos personalizados.
  • Acciones dirigidas como to_all, to_target, to_world, to_player y to_range.
  • Variables comunes como %player%, %main_command%, %args_length%, %arg_1%, %block%, %playerblock_inside%, %playerblock_below_1%, %playerblock_above_1%, %random_1_10%, %random_last%, %world_time%, variables de cooldown y variables SVR.

Ejemplo con formato estilo ConditionalEvents:

Events:
  comando_anuncio:
    type: player_command
    conditions:
      - "%main_command% == /anuncio"
      - "%args_length% == 0 execute error"
    actions:
      default:
        - "to_all: centered_message: &c&lAnuncio"
        - "to_all: message: &e%player%&7: %args_substring_1-100%"
      error:
        - "message: &cUsa /anuncio <mensaje>"

Qué Mejora ConditionsMod

ConditionsMod está hecho para mejorar la experiencia frente al enfoque clásico de ConditionalEvents:

  • Configuración YAML más clara y fácil de editar.
  • Sistema más ligero, pensado para ejecutar solo lo necesario.
  • Búsqueda rápida de eventos por nombre para call_event, comandos de enable/disable y debug.
  • Eventos agrupados por tipo para reducir comprobaciones innecesarias.
  • Regex cacheadas para mejorar condiciones repetidas.
  • Estados runtime concurrentes para cooldowns y eventos de una sola vez.
  • API más limpia para addons, acciones custom, placeholders, variables y eventos custom.
  • Funciones de cliente que un plugin solo de servidor no puede ofrecer, como HUD, cámara, bloqueo de teclas y combinaciones de teclas.
  • Núcleo más simple, evitando cargar sistemas grandes cuando no hacen falta.

Tipos De Eventos

ConditionsMod incluye eventos para:

  • Jugadores: entrar, salir, morir, matar, chat, comandos, respawn, teleport, daño, sneak, salto, inventario, estadísticas, comida, aire y más.
  • Bloques: romper, colocar e interactuar.
  • Items: interactuar, consumir, recoger, tirar, craftear, encantar, reparar, mover y seleccionar.
  • Entidades: interactuar y spawn.
  • Servidor: inicio, apagado, eventos repetitivos de servidor, eventos custom y eventos call.
  • Cliente: HUD, cámara, teclas y combinaciones de teclas.

Condiciones

Las condiciones soportan operadores comunes:

==, !=, equals, !equals
equalsIgnoreCase, !equalsIgnoreCase
contains, !contains
startsWith, !startsWith
endsWith, !endsWith
matches, !matches
>, >=, <, <=

Ejemplos:

conditions:
  - "%player_world% == overworld"
  - "%main_command% equalsIgnoreCase /spawn"
  - "%args_length% == 0 execute sin_argumentos"
  - "%block% matches (?i)(minecraft:)?stone_button"

Acciones

Acciones disponibles:

  • message
  • centered_message
  • broadcast
  • title
  • actionbar
  • console_command
  • player_command
  • kick
  • cancel_event
  • give_item
  • remove_item
  • give_potion_effect
  • remove_potion_effect
  • heal
  • damage
  • set_food_level
  • set_on_fire
  • gamemode
  • playsound
  • particle
  • lightning_strike
  • set_block
  • summon
  • teleport
  • set_cooldown
  • call_event
  • wait
  • to_all
  • to_target
  • to_world
  • to_player
  • to_range

Funciones Especiales

Camera

Los eventos de cámara permiten cambiar la vista o perspectiva del jugador, como cámara 2D, vista RPG o posiciones personalizadas.

HUD

Los eventos HUD permiten mostrar texto en pantalla con posición, escala, fondo, duración y animaciones.

Key Y Key Combo

Los eventos de teclas permiten bloquear o controlar teclas, botones del mouse o combinaciones completas desde configuración.

Variables SVR

SVR permite guardar variables persistentes globales, por jugador y listas, usando YAML.

Eventos Custom

Otros mods pueden disparar eventos custom hacia ConditionsMod para que las configs reaccionen a sistemas externos.

Estado Del Proyecto

ConditionsMod está en desarrollo activo. La compatibilidad con ConditionalEvents seguirá creciendo con más variables, acciones y eventos equivalentes.

La meta no es ser una copia simple. La meta es conservar la facilidad de crear eventos sin programar, pero con mejor rendimiento, estructura más limpia, mejor integración con mods y funciones que no son posibles en un plugin tradicional solo de servidor.

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