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Configurable Everything
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Adds configurability to many parts of the game
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Provides tools specifically for customizing modpacks.
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Description
Configurable Everything aims to add a config to almost everything in the game. We want this mod to be useful for modpack creators while giving a fun tool for normal players to play around.
Configurable Everything utilizes datapack codecs in config serialization to make advanced configs, which in turn allow for a lot of things. Here's some examples of a lot of things that this mod adds a config to:
- Biome modification
- Biome placement
- Datafixers
- Splash texts
- Default entity attributes
- Fluid speeds
- Screen shaking
- Surface rules
- Daylight cycle speed
Configurable Everything also has datapack support, in 2 different manners, both of which can be disabled.
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In the Configurable Everything config folder, there is a "datapacks" folder, which will apply any valid datapacks in that folder across all worlds.
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Datapacks can expand upon the config files.
- For example: A datapack can add and remove biomes by utilizing the same function as the biome placement config, instead of overwriting the dimension data.
Configurable Everything also has Kotlin scripting, but requires Fabric Kotlin Extensions to function.
Kotlin scripts can interact with the entire game's codebase, including all mods and libraries present.
Information about scripting can be found on the wiki.
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