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Cosmic Chaos
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A boss progression mod with new enemies, weapon classes, passive items, and unique weapons.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Must be installed on both the client and the server.
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Cosmic Chaos
(This is a beta of the mod. please give feedback about playability. Also yes, ironically, the cosmos arent finished but can still be accessed.)
(Anything lore wise does not have anything to do with real world beliefs. So calm down, theorists.)
Its encouraged to play with keep inventory enabled, since progression can take pretty long.
The ancient people that went to the cosmos have been gone for a long time, only leaving structure ruins, and strange floating islands. Survive the relentless monsters of the sky, find underground dungeons, and fight bosses to find out what happened to the ancient cosmic civilization.
New weapon classes: Vigorous. Enraged effect doubles your damage, Enraged II triples your damage. Some Offhand Passives increase your vigorous damage along with certain armors. Ranged class has all sorts of different gun/bow types, certain armors and passives can increase dealt damage, or reduce ammo usage.
Offhand Passive Items: Grant special abilities as you hold it in your offhand.
New Bosses: The wither drops unique items, new accessible bosses.
New mobs spawn during thunderstorms, dropping useful materials, including Offhand Passives and weapons.
Armor does not break anymore (Just thought it fit the mod more).
You start at 5 hearts, but with a certain item, can increase your maximum hearts up to 15.
Plethora of new weapons, shields, ranged weapons, and consumables. Even a computer item that gives you information about the new monsters, including the items they drop.
Added bogged and parched to this version because they're really cool.
Unique Dungeons with bosses at the end.
Iron/diamond axes, iron/diamond swords, and iron/diamond armor can no longer be crafted via crafting table. smithing tables are now required. copper swords/axes require an iron ingot to smith into their iron counterparts, and copper armor requires an iron block each armor piece to smith into their iron counterparts. diamond swords/axes/pickaxes requires their amethyst counterpart and a diamond, and diamond armor requires their amethyst counterpart and a diamond block.
Hard mode gives new mobs hard mode skins, also armors and offhand passive items exclusive to hard mode.
Type /helpcoschaos in the chat for help!


Introducing the 1.1 Freezing Or Burning Update! 12/27/2025
Just in time for the winter, theres new content in the desert and tundra.
2 New dungeons.
3 New Bosses.
New offhand passive items, armor, and weapons.
Freezing debuff has been overhauled.
New elemental strengths and weaknesses.
Theres even enough items for class playthroughs as well.
Make sure you complete the network research computer, because theres a slot machine now.
Have fun, and stay safe from the elements!


Cosmic Chaos
(This is a beta of the mod. please give feedback about playability. Also yes, ironically, the cosmos arent finished but can still be accessed.)
(Anything lore wise does not have anything to do with real world beliefs. So calm down, theorists.)
Its encouraged to play with keep inventory enabled, since progression can take pretty long.
The ancient people that went to the cosmos have been gone for a long time, only leaving structure ruins, and strange floating islands. Survive the relentless monsters of the sky, find underground dungeons, and fight bosses to find out what happened to the ancient cosmic civilization.
New weapon classes: Vigorous. Enraged effect doubles your damage, Enraged II triples your damage. Some Offhand Passives increase your vigorous damage along with certain armors. Ranged class has all sorts of different gun/bow types, certain armors and passives can increase dealt damage, or reduce ammo usage.
Offhand Passive Items: Grant special abilities as you hold it in your offhand.
New Bosses: The wither drops unique items, new accessible bosses.
New mobs spawn during thunderstorms, dropping useful materials, including Offhand Passives and weapons.
Armor does not break anymore (Just thought it fit the mod more).
You start at 5 hearts, but with a certain item, can increase your maximum hearts up to 15.
Plethora of new weapons, shields, ranged weapons, and consumables. Even a computer item that gives you information about the new monsters, including the items they drop.
Added bogged and parched to this version because they're really cool.
Unique Dungeons with bosses at the end.
Iron/diamond axes, iron/diamond swords, and iron/diamond armor can no longer be crafted via crafting table. smithing tables are now required. copper swords/axes require an iron ingot to smith into their iron counterparts, and copper armor requires an iron block each armor piece to smith into their iron counterparts. diamond swords/axes/pickaxes requires their amethyst counterpart and a diamond, and diamond armor requires their amethyst counterpart and a diamond block.
Hard mode gives new mobs hard mode skins, also armors and offhand passive items exclusive to hard mode.
Type /helpcoschaos in the chat for help!

Introducing the 1.1 Freezing Or Burning Update! 12/27/2025
Just in time for the winter, theres new content in the desert and tundra.
2 New dungeons.
3 New Bosses.
New offhand passive items, armor, and weapons.
Freezing debuff has been overhauled.
New elemental strengths and weaknesses.
Theres even enough items for class playthroughs as well.
Make sure you complete the network research computer, because theres a slot machine now.
Have fun, and stay safe from the elements!

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