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CraftingTable II Refabricated
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A port of perky's CraftingTable II mod to Modern minecraft versions using the Fabric loader
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A modified or ported version of an existing mod.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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CraftingTable II
CraftingTable II Refabricated is a port of perky's CraftingTableII mod from back in the 1.0.0 - 1.2.3 era that got continued by CraftingTable III and CraftingTable IV, but stopped updating on 1.15.2

The Crafting Table II Block displays a list with everything you can currently craft with the items in your inventory.

Click on the item and the Crafting Table II will automatically craft it for you. Shift + click will craft the maximum amount possible.
As you add and remove items from your inventory the list of available items updates. Works with any recipe, that is unlockable by the player, including mods.
Mod Versions notice
For many months I had quit trying to update this mod and minecraft modding altogether due to having to fix this mod due to Mojang breaking everything in minecraft codebase on every new version. Starting from v2.0 now I will only support mc 1.20.1, 1.21.1 and maybe later v26.x. From now on I will also support Neoforge.
Refabricated?
This is my first minecraft mod development experience. I started working on this with Fabric only because that was the modloader I used to play. Everything was done by hand and ofc porting old code from the original mod. Back then I had no idea how do properly setup a multi loader mod. I originally used Kotlin to code this mod, because since I was pretty much coding 100% of the lines by hand, I didn't want to use a language I hate working in (Java). However now we have AI assisted programming and I don't see a reason to make players need to download another mod dependency to play this mod here, so I ported the mod from Kotlin to Java to avoid that annoyance. And In the middle of doing that I also figured it would be even nicer of me to port it to Neoforge mod loader. But now the 'refabricated' name has no meaning.
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CraftingTable II
CraftingTable II Refabricated is a port of perky's CraftingTableII mod from back in the 1.0.0 - 1.2.3 era that got continued by CraftingTable III and CraftingTable IV, but stopped updating on 1.15.2

The Crafting Table II Block displays a list with everything you can currently craft with the items in your inventory.

Click on the item and the Crafting Table II will automatically craft it for you. Shift + click will craft the maximum amount possible.
As you add and remove items from your inventory the list of available items updates. Works with any recipe, that is unlockable by the player, including mods.
Mod Versions notice
For many months I had quit trying to update this mod and minecraft modding altogether due to having to fix this mod due to Mojang breaking everything in minecraft codebase on every new version. Starting from v2.0 now I will only support mc 1.20.1, 1.21.1 and maybe later v26.x. From now on I will also support Neoforge.
Refabricated?
This is my first minecraft mod development experience. I started working on this with Fabric only because that was the modloader I used to play. Everything was done by hand and ofc porting old code from the original mod. Back then I had no idea how do properly setup a multi loader mod. I originally used Kotlin to code this mod, because since I was pretty much coding 100% of the lines by hand, I didn't want to use a language I hate working in (Java). However now we have AI assisted programming and I don't see a reason to make players need to download another mod dependency to play this mod here, so I ported the mod from Kotlin to Java to avoid that annoyance. And In the middle of doing that I also figured it would be even nicer of me to port it to Neoforge mod loader. But now the 'refabricated' name has no meaning.
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