Community listing page, reviews here may not be monitored by the author.
Create Aeronautics: Constraint fix
No reviews yet
This mod fixes the problem where structures containing ropes n springs ares glitched after being copied by a Structure Block — or loaded from an NBT file.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the server. Also works in singleplayer.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
### ConstraintFix is a small companion mod that repairs a critical bug affecting airships and any structure containing rope_connector, rope, spring_connector and spring blocks from Create Aeronautics.
###
## **The Problem**
**When you copy a structure that contains ropes or springs** — for example an airship whose balloon is connected to the hull by ropes, or landing gear attached with springs — and paste it using a **Structure Block**, a **Create schematic**, an **NBT file** loaded by another mod, or any template system, here's what happens:
**The rope or spring looks intact** (the knot/anchor texture and attachment points are visible)
But the rope or spring doesn't physically exist — you can't grab it, it doesn't swing, compress, or stretch, it has no physics
This happens because Create: Aeronautics saves rope and spring strand data using absolute world coordinates.
When the structure is pasted at a new location, those coordinates still point to the original build — the engine destroys the strand immediately, but the visual knot/anchor survives, giving the illusion of a working rope or spring.
### The Fix
###
**ConstraintFix intercepts rope and spring data at load time, detects that the connector was relocated (its saved anchor no longer matches its real position), strips the broken strand before the engine ever sees it, and automatically re-creates the rope or spring at the correct position on the next server tick.
Physics assembly (Sable sub-levels) is fully handled: the mod recognises world↔plot coordinate transfers and leaves them untouched, so assembled airships keep their ropes and springs through physics simulation.**
### Issues
please, report any bugs or else here
, I will fix it as fast as possible
### Requirements
(https://www.curseforge.com/minecraft/mc-mods/create-aeronautics)
### Notes:
###
Structures pasted before installing ConstraintFix can't be auto-repaired — re-paste them once with the mod installed.
ConstraintFix is a small companion mod that repairs a critical bug affecting airships and any structure containing rope_connector, rope, spring_connector and spring blocks from Create Aeronautics.
The Problem
When you copy a structure that contains ropes or springs — for example an airship whose balloon is connected to the hull by ropes, or landing gear attached with springs — and paste it using a Structure Block, a Create schematic, an NBT file loaded by another mod, or any template system, here's what happens: The rope or spring looks intact (the knot/anchor texture and attachment points are visible) But the rope or spring doesn't physically exist — you can't grab it, it doesn't swing, compress, or stretch, it has no physics This happens because Create: Aeronautics saves rope and spring strand data using absolute world coordinates.
When the structure is pasted at a new location, those coordinates still point to the original build — the engine destroys the strand immediately, but the visual knot/anchor survives, giving the illusion of a working rope or spring.
The Fix
ConstraintFix intercepts rope and spring data at load time, detects that the connector was relocated (its saved anchor no longer matches its real position), strips the broken strand before the engine ever sees it, and automatically re-creates the rope or spring at the correct position on the next server tick. Physics assembly (Sable sub-levels) is fully handled: the mod recognises world↔plot coordinate transfers and leaves them untouched, so assembled airships keep their ropes and springs through physics simulation.
Issues
please, report any bugs or else here (https://github.com/emariduble-cmd/Constraint_Fix/issues), I will fix it as fast as possible
Requirements
(https://www.curseforge.com/minecraft/mc-mods/create-aeronautics)
Notes
Structures pasted before installing ConstraintFix can't be auto-repaired — re-paste them once with the mod installed.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources