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About
Description
Create Balloon
This mod is completely completed by AI.

Hot air balloons for Create × Create: Aeronautics.
Add craftable, flyable balloon blocks that provide lift, stabilization, and movement to your Sable physics structures. Pilot them with WASD controls, automate them with CC:Tweaked, or integrate them into redstone & Drive-By-Wire automation.
Features
Hot Air Balloon Block
- 16 dyeable colors — right-click with dye to recolor. Triple-click dyes a 17×17×17 radius.
- Produces physics-based lift via Sable — scales with altitude (exponential decay above Y=62).
- PD-controller gyroscope keeps structures upright during flight (adapted from Aeroworks).
- Multi-balloon support — place many balloons on one structure, they share the load. First balloon acts as primary for physics calculations.
- 97 crafting recipes: envelope conversion, dye crafting, Create pressing/washing/deploying.
- Supports hot air balloons as the original aeronautics.


Balloon Controller
- Right-click to take control. Space = ascend, V = descend, WASD = move and turn, Shift = exit.
- Auto-land detection — stops control when all balloons settle on the ground for 1 second.
- Redstone input support via block left/right sides.
- Optional Drive-By-Wire signal integration.
CC:Tweaked Integration (optional)
- Both peripheral and native API approaches supported.(Check the changelog for 1.0.7p2 and p3 for specific example code)
- Native:
balloon.ascend()works from any computer on the structure — no wrapping needed. - 11 Lua functions:
ascend,descend,hover,forward,back,turnLeft,turnRight,stop,count,isActive,getHeight.
Getting Started
- Craft a Balloon Controller (White Sail + Shaft + Brass Sheet on a Crafting Table).
- Obtain balloons — craft Aeronautics envelopes into balloon blocks, then dye them with any dye.
- Build a structure — place balloons on a Sable physics structure (use Create: Aeronautics to assemble).
- Place the Controller anywhere on the same structure.
- Right-click the Controller to take control.
- Fly — Space to ascend, V to descend, WASD to move, Shift to exit.
- Optional — place a CC:Tweaked computer on the structure and run a Lua script for automation.
CC:Tweaked API
Native global API (recommended):
balloon.ascend()
balloon.descend()
balloon.hover()
balloon.forward()
balloon.back()
balloon.turnLeft()
balloon.turnRight()
balloon.stop()
balloon.count()
balloon.isActive()
balloon.getHeight()
Legacy peripheral API (backward compatible):
local b = peripheral.find("balloon")
b.ascend()
b.descend()
b.hover()
b.forward()
b.back()
b.turnLeft()
b.turnRight()
b.stop()
b.count()
b.isActive()
Dependencies
| Mod | Version | Required |
|---|---|---|
| NeoForge | 21.1.226+ | Yes |
| Minecraft | 1.21.1 | Yes |
| Create | 6.0.10+ | Yes |
| Create: Aeronautics Bundled | 1.1.3+ | Yes |
| Sable | 1.1.3+ | Yes |
License
MIT
Create Balloon
This mod is completely completed by AI.

Hot air balloons for Create × Create: Aeronautics.
Add craftable, flyable balloon blocks that provide lift, stabilization, and movement to your Sable physics structures. Pilot them with WASD controls, automate them with CC:Tweaked, or integrate them into redstone & Drive-By-Wire automation.
Features
Hot Air Balloon Block
- 16 dyeable colors — right-click with dye to recolor. Triple-click dyes a 17×17×17 radius.
- Produces physics-based lift via Sable — scales with altitude (exponential decay above Y=62).
- PD-controller gyroscope keeps structures upright during flight (adapted from Aeroworks).
- Multi-balloon support — place many balloons on one structure, they share the load. First balloon acts as primary for physics calculations.
- 97 crafting recipes: envelope conversion, dye crafting, Create pressing/washing/deploying.
- Supports hot air balloons as the original aeronautics.


Balloon Controller
- Right-click to take control. Space = ascend, V = descend, WASD = move and turn, Shift = exit.
- Auto-land detection — stops control when all balloons settle on the ground for 1 second.
- Redstone input support via block left/right sides.
- Optional Drive-By-Wire signal integration.
CC:Tweaked Integration (optional)
- Both peripheral and native API approaches supported.(Check the changelog for 1.0.7p2 and p3 for specific example code)
- Native:
balloon.ascend()works from any computer on the structure — no wrapping needed. - 11 Lua functions:
ascend,descend,hover,forward,back,turnLeft,turnRight,stop,count,isActive,getHeight.
Getting Started
- Craft a Balloon Controller (White Sail + Shaft + Brass Sheet on a Crafting Table).
- Obtain balloons — craft Aeronautics envelopes into balloon blocks, then dye them with any dye.
- Build a structure — place balloons on a Sable physics structure (use Create: Aeronautics to assemble).
- Place the Controller anywhere on the same structure.
- Right-click the Controller to take control.
- Fly — Space to ascend, V to descend, WASD to move, Shift to exit.
- Optional — place a CC:Tweaked computer on the structure and run a Lua script for automation.
CC:Tweaked API
Native global API (recommended):
balloon.ascend()
balloon.descend()
balloon.hover()
balloon.forward()
balloon.back()
balloon.turnLeft()
balloon.turnRight()
balloon.stop()
balloon.count()
balloon.isActive()
balloon.getHeight()
Legacy peripheral API (backward compatible):
local b = peripheral.find("balloon")
b.ascend()
b.descend()
b.hover()
b.forward()
b.back()
b.turnLeft()
b.turnRight()
b.stop()
b.count()
b.isActive()
Dependencies
| Mod | Version | Required |
|---|---|---|
| NeoForge | 21.1.226+ | Yes |
| Minecraft | 1.21.1 | Yes |
| Create | 6.0.10+ | Yes |
| Create: Aeronautics Bundled | 1.1.3+ | Yes |
| Sable | 1.1.3+ | Yes |
License
MIT
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