Create: Employees

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Create: Employees

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Create Employees adds new humanoid NPCs that can patrol 2 positions, guard a position, travel to distant coordinates, flip levers and buttons or even move items for you with optional item filters.

Mod Loaders
Minecraft

About

Description

Create Employees — little helpers for your world
**If you're an experienced modder and want to collaborate together and flesh this mod out into its full potential please contact me within the comments section of this mod!**

Create Employees adds simple, friendly “Runners” you can hire to patrol, guard, and haul items between inventories. No complicated setup, no required dependencies — just hand them their orders and watch them work.

This is my first mod. I originally built it around the Create ecosystem, but I scrapped the hard dependency so anyone can use it, even on lightweight modpacks or vanilla-plus servers. If you do have Create, Runners play nicely with most inventories thanks to standard Forge item handler support.


What they can do

  • Patrol between two points. 

  • Guard a single point. 

  • Travel to specific coordinates

  • Work (haul items) from a Source inventory to a Destination, honoring a filter you control (whitelist/blacklist or disabled).

  • Fight while patrolling or guarding. They spot nearby hostile mobs and switch to a faster combat pace.


How to give orders

Craft Order Papers: 
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All direction comes from the Orders Paper:

  • Shift + Right-click a block → set Source.

  • Right-click a block → set Destination.

  • Shift + Right-click air (not pointing at a block) → open the Orders GUI.

    Apply your source and destination, as well as your order type.

Drop the Orders Paper into a Runner’s orders slot. They’ll poll it and update behavior on the fly.

Orders GUI highlights

  • Modes: Patrol, Guard, Travel, Work.

  • Travel: enter X/Y/Z for a one-time move.

  • Item Filter: toggle Enabled/Disabled; pick Accept (whitelist) or Deny (blacklist) and drop example items to define the rule.


Hiring options

Recruitment Horn (cooldown ~10 minutes)

Craft the Recruitment Horn, blow it like a goat horn (uses the “Sing” call), and a fresh Runner answers.

description_164c06b6-23ae-41f8-afab-216541dd8293.png

Runner Robot Kit (craftable, place like a spawn egg)

Want automation? Craft a Runner Robot Kit to place a Runner Robot. Perfect for factories, warehouses, and mass employment deployment.

description_ea8d4fee-bd6b-43c2-b382-cbac09acb022.png

Customization: right-click a placed robot with a dye to recolor its skin. Available variants (matching dye items):
black, blue, green, lime, white, light blue, red, purple, pink, orange, yellow, gray.


Use cases

  • Town guards: Drop a Guard order on gates, villager squares, or portals.

  • Wall patrols: Set perimeter patrol points; they’ll roam and respond to threats.

  • Warehouse runners: Move filtered items from farm output to storage bins.

  • Waypoint travel: Zip a Runner to a jobsite, then switch them back to Work.

Under the hood, Runners interact with blocks using a safe “fake player” where needed and standard Forge capabilities for inventory transfers, so they’re broadly compatible.


Recipes (quick list)

  • Orders Paper (shapeless): Book & Quill + Ink Sac + Yellow Dye.

  • Recruitment Horn (shaped): Goat Horn + String + Light Blue Dye + Iron Ingot (see layout above).

  • Runner Robot Kit (shaped): Iron Nugget/Redstone Block/Iron Nugget | Leather/Gold Ingot/Leather | Leather/Redstone/Leather.


Why no hard dependency on Create? Why doesn't this look like a true-to-create add-on?

I love Create, and the first prototypes hooked directly into it. I struggled as a first time modmaker trying to get it to pull from create files, and I wanted this to be a small, focused helper mod that fits anywhere that i could actually make— So the final result doesn’t require Create. If Create is present, great — but it’s entirely optional.