Create: Exploded

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Create: Exploded

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From now on, fuel tanks can explode!

Mod Loaders
Minecraft

About

Description

Create: Exploded

Your fuel tanks are a liability now.

Create: Exploded adds volatile, explosive fluids to the Create ecosystem. Fuels and crude liquids stored in Fluid Tanks and Fluid Vessels are no longer inert — expose them to a nearby explosion, and they'll detonate with force proportional to how much flammable liquid they're holding.

No more parking a warehouse of gasoline next to your TNT cannon and walking away unscathed.


How It Works

  • Chain reactions, not magic. Tanks don't spontaneously combust — any explosion (TNT, creepers, other mods, or another exploded tank) that reaches a tank containing a flammable fluid will set it off in turn. Build your fuel depot next to a minefield at your own risk.
  • Explosion power scales with fluid volume. A near-empty tank gives a modest pop. A fully stacked multiblock tank brimming with crude oil is a crater. The mod reads the actual fluid amount stored (not the tank's total capacity), so partially filled tanks are proportionally safer.
  • Not all fluids are equally dangerous. Each supported liquid has its own explosiveness rating based on real-world combustion energy and flammability — see the ratings table below.
  • Multiblock aware. Create's tanks merge into a single shared reservoir when connected — Create: Exploded treats the whole connected structure as one volume when calculating blast force, so building a bigger tank farm means building a bigger bomb.

Supported Fluids & Compatibility

Fluid Rating
Hydrogen 1.25
Napalm 1.2
Diesel 1.15
Crude Oil 1.1
LPG / Propane / Butane 1.1
Naphtha 1.05
Gasoline 1.0
Kerosene 1.0
Heavy Oil 1.0
Other fuel (c:fuel, tfmg:flammable, tfmg:fuel) 1.0
Biodiesel 0.9
Ethanol 0.75
Creosote 0.7
Plant Oil 0.6
Lubrication Oil 0.6
Furnace Gas 0.5
Source Container(s) Status
Create Fluid Tank Required
Kotlin for Forge — Required
Create: Diesel Generators Fluid Tank / Fluid Vessel Tested
Create: The Factory Must Grow Fluid Tank Tested
Create: Connected Fluid Vessel Tested
Create Propulsion: Simulated Thruster, Liquid Vector Thruster Tested

Required — the mod won't load without these.

Tested — verified to work and covered by testing, but the mod loads fine without them.

Fluids are matched by fluid tags first (c:*, tfmg:flammable, tfmg:fuel), with a registry-name fallback for untagged or custom fluids. Tanks are picked up generically through the fluid capability and block-name matching (tank, vessel, cistern), while diesel engines and thrusters are handled explicitly with their own multiblock-aware explosion logic. Beyond the mods listed above, Create: Exploded will generally work alongside other Create addons that store fluids — treat unlisted mods as best-effort compatibility rather than a supported feature.


Why Install This?

  • Adds real stakes to fuel logistics in industrial Create builds
  • Makes tank placement and blast shielding an actual design consideration
  • Rewards contraptions that separate storage from combat/mining operations
  • Plays nicely with modpacks built around Create's diesel/oil processing chains

Requirements

  • Loader: NeoForge
  • Required: Create, Kotlin for Forge
  • Optional: Create: Diesel Generators, Create: The Factory Must Grow, Create: Connected, Create Propulsion: Simulated

Feedback & Issues

Found a fluid that should (or shouldn't) go boom? Balance feels off? Leave your feedback on my Discord server — this mod is actively tuned based on player feedback. Discord!