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Create: Exploded
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From now on, fuel tanks can explode!
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Create: Exploded
Your fuel tanks are a liability now.
Create: Exploded adds volatile, explosive fluids to the Create ecosystem. Fuels and crude liquids stored in Fluid Tanks and Fluid Vessels are no longer inert — expose them to a nearby explosion, and they'll detonate with force proportional to how much flammable liquid they're holding.
No more parking a warehouse of gasoline next to your TNT cannon and walking away unscathed.
How It Works
- Chain reactions, not magic. Tanks don't spontaneously combust — any explosion (TNT, creepers, other mods, or another exploded tank) that reaches a tank containing a flammable fluid will set it off in turn. Build your fuel depot next to a minefield at your own risk.
- Explosion power scales with fluid volume. A near-empty tank gives a modest pop. A fully stacked multiblock tank brimming with crude oil is a crater. The mod reads the actual fluid amount stored (not the tank's total capacity), so partially filled tanks are proportionally safer.
- Not all fluids are equally dangerous. Each supported liquid has its own explosiveness rating based on real-world combustion energy and flammability — see the ratings table below.
- Multiblock aware. Create's tanks merge into a single shared reservoir when connected — Create: Exploded treats the whole connected structure as one volume when calculating blast force, so building a bigger tank farm means building a bigger bomb.
Supported Fluids & Compatibility
| Fluid | Rating |
|---|---|
| Hydrogen | 1.25 |
| Napalm | 1.2 |
| Diesel | 1.15 |
| Crude Oil | 1.1 |
| LPG / Propane / Butane | 1.1 |
| Naphtha | 1.05 |
| Gasoline | 1.0 |
| Kerosene | 1.0 |
| Heavy Oil | 1.0 |
Other fuel (c:fuel, tfmg:flammable, tfmg:fuel) |
1.0 |
| Biodiesel | 0.9 |
| Ethanol | 0.75 |
| Creosote | 0.7 |
| Plant Oil | 0.6 |
| Lubrication Oil | 0.6 |
| Furnace Gas | 0.5 |
| Source | Container(s) | Status |
|---|---|---|
| Create | Fluid Tank | Required |
| Kotlin for Forge | — | Required |
| Create: Diesel Generators | Fluid Tank / Fluid Vessel | Tested |
| Create: The Factory Must Grow | Fluid Tank | Tested |
| Create: Connected | Fluid Vessel | Tested |
| Create Propulsion: Simulated | Thruster, Liquid Vector Thruster | Tested |
Required — the mod won't load without these.
Tested — verified to work and covered by testing, but the mod loads fine without them.
Fluids are matched by fluid tags first (c:*, tfmg:flammable, tfmg:fuel), with a registry-name fallback for untagged or custom fluids. Tanks are picked up generically through the fluid capability and block-name matching (tank, vessel, cistern), while diesel engines and thrusters are handled explicitly with their own multiblock-aware explosion logic. Beyond the mods listed above, Create: Exploded will generally work alongside other Create addons that store fluids — treat unlisted mods as best-effort compatibility rather than a supported feature.
Why Install This?
- Adds real stakes to fuel logistics in industrial Create builds
- Makes tank placement and blast shielding an actual design consideration
- Rewards contraptions that separate storage from combat/mining operations
- Plays nicely with modpacks built around Create's diesel/oil processing chains
Requirements
- Loader: NeoForge
- Required: Create, Kotlin for Forge
- Optional: Create: Diesel Generators, Create: The Factory Must Grow, Create: Connected, Create Propulsion: Simulated
Feedback & Issues
Found a fluid that should (or shouldn't) go boom? Balance feels off? Leave your feedback on my Discord server — this mod is actively tuned based on player feedback. Discord!
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