Create Mechanical Spawner
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A mechanical spawner block. Generates Mobs with rotation power.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Adds extra features or content to an existing mod.
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About
Description
Create Mechanical Spawner
A mechanical spawner block. Generates Mobs with rotation power.
Dedicated wiki
1.21.1-2.x Version Requires Mechanicals Lib
Version support & documentation
- 1.21.1: Supported. Documentation refers to this version.
- 1.20.1: Only critical issues: Documentation
Features
- Random Spawn fluid
- Biome dependant random generation
- Specific liquid for Mobs
- Configurable:
- Stress
- Minimum speed
- Fluid capacity
- Spawn point max range
- Processing time multiplier (or dividier). Allows to modify the time for all recipes without editing them.
- Spawn fluid mixer recipes.
- JEI & Jade integration
- KubeJS integration
- Ponder scene
- Loot collector block
- Configurable to allow any container or Create Item Vault.
- Can be disabled.
- The spawner can be configured to work only with loot collectors.
- Wither & explosion immune glass & casing.
- Wither recipe.
Spawn recipes
inputrequired.outputoptional. Any entity like"minecraft:skeleton". Default: random mob from biome.processingTimeoptional. Defaults: 200customLootoptional. Allows to generate custom loot when used with loot collector blocks.
Random generation (already in the mod)
{
"type": "create_mechanical_spawner:spawner",
"input": {
"type": "fluid_stack",
"amount": 100,
"fluid": "create_mechanical_spawner:spawn_fluid_random"
},
"processingTime": 1500
}
Specific Mob example
{
"type": "create_mechanical_spawner:spawner",
"input": {
"type": "fluid_stack",
"amount": 100,
"fluid": "create_mechanical_spawner:spawn_fluid_pigling"
},
"output": "minecraft:pig",
"processingTime": 2500
}
Custom loot example
{
"type": "create_mechanical_spawner:spawner",
"customLoot": [
{
"id": "minecraft:nether_star"
},
{
"count": 16,
"id": "create:experience_nugget"
},
{
"chance": 0.5,
"count": 8,
"id": "create:experience_nugget"
}
],
"input": {
"type": "fluid_stack",
"amount": 300,
"fluid": "create_mechanical_spawner:spawn_fluid_wither"
},
"output": "minecraft:wither",
"processingTime": 5000
}
KubeJS support (Server script)
Disable all default recipes:
event.remove({ type: 'create_mechanical_spawner:spawner' })
Disable specific mob recipes:
event.remove({ output: 'minecraft:wolf'});
Bindings
- Chanced output
Output.of('minecraft:clay', 0.5)
Add random generation recipe:
//Random Mob (biome dependant)
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000);
Add specific mob recipe:
//Specific MOB
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000).mob("minecraft:skeleton;
Add recipe with custom loot:
event.remove({ output: 'minecraft:wither_skeleton'}); //recommended
event.recipes.create_mechanical_spawner.spawner("minecraft:wither_skeleton", Fluid.of('minecraft:lava', 1000))
.customLoot(
[
Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1),
Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1),
]
)
.processingTime(2000);
- It's recommended to disable the default recipe before adding the recipe with custom loot.
Thanks to the Creators of Create.
Create Mechanical Spawner
A mechanical spawner block. Generates Mobs with rotation power.
Dedicated wiki
1.21.1-2.x Version Requires Mechanicals Lib
Version support & documentation
- 1.21.1: Supported. Documentation refers to this version.
- 1.20.1: Only critical issues: Documentation
Features
- Random Spawn fluid
- Biome dependant random generation
- Specific liquid for Mobs
- Configurable:
- Stress
- Minimum speed
- Fluid capacity
- Spawn point max range
- Processing time multiplier (or dividier). Allows to modify the time for all recipes without editing them.
- Spawn fluid mixer recipes.
- JEI & Jade integration
- KubeJS integration
- Ponder scene
- Loot collector block
- Configurable to allow any container or Create Item Vault.
- Can be disabled.
- The spawner can be configured to work only with loot collectors.
- Wither & explosion immune glass & casing.
- Wither recipe.
Spawn recipes
inputrequired.outputoptional. Any entity like"minecraft:skeleton". Default: random mob from biome.processingTimeoptional. Defaults: 200customLootoptional. Allows to generate custom loot when used with loot collector blocks.
Random generation (already in the mod)
{
"type": "create_mechanical_spawner:spawner",
"input": {
"type": "fluid_stack",
"amount": 100,
"fluid": "create_mechanical_spawner:spawn_fluid_random"
},
"processingTime": 1500
}
Specific Mob example
{
"type": "create_mechanical_spawner:spawner",
"input": {
"type": "fluid_stack",
"amount": 100,
"fluid": "create_mechanical_spawner:spawn_fluid_pigling"
},
"output": "minecraft:pig",
"processingTime": 2500
}
Custom loot example
{
"type": "create_mechanical_spawner:spawner",
"customLoot": [
{
"id": "minecraft:nether_star"
},
{
"count": 16,
"id": "create:experience_nugget"
},
{
"chance": 0.5,
"count": 8,
"id": "create:experience_nugget"
}
],
"input": {
"type": "fluid_stack",
"amount": 300,
"fluid": "create_mechanical_spawner:spawn_fluid_wither"
},
"output": "minecraft:wither",
"processingTime": 5000
}
KubeJS support (Server script)
Disable all default recipes:
event.remove({ type: 'create_mechanical_spawner:spawner' })
Disable specific mob recipes:
event.remove({ output: 'minecraft:wolf'});
Bindings
- Chanced output
Output.of('minecraft:clay', 0.5)
Add random generation recipe:
//Random Mob (biome dependant)
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000);
Add specific mob recipe:
//Specific MOB
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000).mob("minecraft:skeleton;
Add recipe with custom loot:
event.remove({ output: 'minecraft:wither_skeleton'}); //recommended
event.recipes.create_mechanical_spawner.spawner("minecraft:wither_skeleton", Fluid.of('minecraft:lava', 1000))
.customLoot(
[
Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1),
Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1),
]
)
.processingTime(2000);
- It's recommended to disable the default recipe before adding the recipe with custom loot.
Thanks to the Creators of Create.
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