Trading station

Quick rating

Trading station

No reviews yet

Basic items to item trading machines

Industrial
Tech
Automation & Processing
Create-focused
Mod Addon
Economy & Trade Systems
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
Trading Station 1.0.5 for mc1.21.1
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Trading Station

  • Item trading machine.
  • Made for modpacks. It doesn't add any recipe.

Dedicated wiki

1.21.1-1.x Version Requires Mechanicals Lib

Features

  • Basic station with no power requirements.
  • Powered station with RF power requirements.
  • Custom Trading recipe
  • Custom recipe requirements per recipe.
  • Indestructible variant for each station.
  • Configurable consumption & progress.
  • Mechanical (Create Addon) station available with companion mod.Link

Trading recipe

  • "type": "trading_station:trading"
  • result:Output item. Item components allowed.
  • ingredients: Required items.
  • processingTime: Required time in ticks.
  • recipeRequirements: Custom recipe requirements. WIKI

Example (One ingredient)

{
    "type": "trading_station:trading",
    "result": {
        "id": "minecraft:diamond",
        "count": 5
    },
    "ingredients": [
        {
            "ingredient": {
                "item": "minecraft:emerald"
            },
            "count": 5
        }
    ]
}

Example (Two ingredients)

{
  "type": "trading_station:trading",
  "result": {
    "id": "minecraft:gold_block",
    "count": 5
  },
  "ingredients": [
    {
      "ingredient": {
        "item": "minecraft:oak_log"
      },
      "count": 5
    },
    {
      "ingredient": {
        "item": "minecraft:birch_log"
      },
      "count": 10
    }
  ],
  "processingTime": 250
}

Example (Enchanted book)

{
    "type": "trading_station:trading",
    "result": {
        "id": "minecraft:enchanted_book",
        "count": 1,
        "components": {
            "minecraft:stored_enchantments": {
                "levels": {
                    "minecraft:density": 3
                }
            }
        }
    },
    "ingredients": [
        {
            "ingredient": {
                "item": "minecraft:diamond"
            },
            "count": 5
        }
    ],
    "processingTime": 100
}

Example (Machine Requirement)

{
    "type": "trading_station:trading",
    "result": {
        "id": "minecraft:emerald_block",
        "count": 1
    },
    "ingredients": [
        {
            "ingredient": {
                "item": "minecraft:diamond"
            },
            "count": 5
        }
    ],
    "processingTime": 100,
    "requirements": [
        {
            "value": [
                "powered",
                "mechanical"
            ],
            "type": "trading_station:machine_id"
        }
    ]
}

KubeJS

Some examples

// Processing time
event.recipes.trading_station.trading(Item.of('minecraft:gold_block', 5),[Item.of("5x minecraft:oak_log"),Item.of("10x minecraft:birch_log")]).processingTime(250);

//Enchanted book result
event.recipes.trading_station.trading(Item.of('minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:unbreaking":3}}]', 1),[Item.of("minecraft:diamond", 5)]).processingTime(100);

//With machine requirement
event.recipes.trading_station.trading(Item.of('minecraft:emerald_block'),[Item.of("5x minecraft:diamond")]).processingTime(100).requirements(MachineId.of(["powered","mechanical"]));

Machine ID (binding)

MachineId.of(["powered","mechanical"])

Trading Station

  • Item trading machine.
  • Made for modpacks. It doesn't add any recipe.

Dedicated wiki

1.21.1-1.x Version Requires Mechanicals Lib

Features

  • Basic station with no power requirements.
  • Powered station with RF power requirements.
  • Custom Trading recipe
  • Custom recipe requirements per recipe.
  • Indestructible variant for each station.
  • Configurable consumption & progress.
  • Mechanical (Create Addon) station available with companion mod.Link

Trading recipe

  • "type": "trading_station:trading"
  • result:Output item. Item components allowed.
  • ingredients: Required items.
  • processingTime: Required time in ticks.
  • recipeRequirements: Custom recipe requirements. WIKI

Example (One ingredient)

{
	"type": "trading_station:trading",
	"result": {
		"id": "minecraft:diamond",
		"count": 5
	},
	"ingredients": [
		{
			"ingredient": {
				"item": "minecraft:emerald"
			},
			"count": 5
		}
	]
}

Example (Two ingredients)

{
  "type": "trading_station:trading",
  "result": {
    "id": "minecraft:gold_block",
    "count": 5
  },
  "ingredients": [
    {
      "ingredient": {
        "item": "minecraft:oak_log"
      },
      "count": 5
    },
    {
      "ingredient": {
        "item": "minecraft:birch_log"
      },
      "count": 10
    }
  ],
  "processingTime": 250
}

Example (Enchanted book)

{
	"type": "trading_station:trading",
	"result": {
		"id": "minecraft:enchanted_book",
		"count": 1,
		"components": {
			"minecraft:stored_enchantments": {
				"levels": {
					"minecraft:density": 3
				}
			}
		}
	},
	"ingredients": [
		{
			"ingredient": {
				"item": "minecraft:diamond"
			},
			"count": 5
		}
	],
	"processingTime": 100
}

Example (Machine Requirement)

{
	"type": "trading_station:trading",
	"result": {
		"id": "minecraft:emerald_block",
		"count": 1
	},
	"ingredients": [
		{
			"ingredient": {
				"item": "minecraft:diamond"
			},
			"count": 5
		}
	],
	"processingTime": 100,
	"requirements": [
		{
			"value": [
				"powered",
				"mechanical"
			],
			"type": "trading_station:machine_id"
		}
	]
}

KubeJS

Some examples

// Processing time
event.recipes.trading_station.trading(Item.of('minecraft:gold_block', 5),[Item.of("5x minecraft:oak_log"),Item.of("10x minecraft:birch_log")]).processingTime(250);

//Enchanted book result
event.recipes.trading_station.trading(Item.of('minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:unbreaking":3}}]', 1),[Item.of("minecraft:diamond", 5)]).processingTime(100);

//With machine requirement
event.recipes.trading_station.trading(Item.of('minecraft:emerald_block'),[Item.of("5x minecraft:diamond")]).processingTime(100).requirements(MachineId.of(["powered","mechanical"]));

Machine ID (binding)

MachineId.of(["powered","mechanical"])

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~100,000
Total Downloads
CurseForge
~99,000
Modrinth
~2,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works