Trading station
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Basic items to item trading machines
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Adds extra features or content to an existing mod.
Includes systems for trading and managing economies.
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About
Description
Trading Station
- Item trading machine.
- Made for modpacks. It doesn't add any recipe.
Dedicated wiki
1.21.1-1.x Version Requires Mechanicals Lib
Features
- Basic station with no power requirements.
- Powered station with RF power requirements.
- Custom Trading recipe
- Custom recipe requirements per recipe.
- Indestructible variant for each station.
- Configurable consumption & progress.
- Mechanical (Create Addon) station available with companion mod.Link
Trading recipe
"type": "trading_station:trading"result:Output item. Itemcomponentsallowed.ingredients: Required items.processingTime: Required time in ticks.recipeRequirements: Custom recipe requirements. WIKI
Example (One ingredient)
{
"type": "trading_station:trading",
"result": {
"id": "minecraft:diamond",
"count": 5
},
"ingredients": [
{
"ingredient": {
"item": "minecraft:emerald"
},
"count": 5
}
]
}
Example (Two ingredients)
{
"type": "trading_station:trading",
"result": {
"id": "minecraft:gold_block",
"count": 5
},
"ingredients": [
{
"ingredient": {
"item": "minecraft:oak_log"
},
"count": 5
},
{
"ingredient": {
"item": "minecraft:birch_log"
},
"count": 10
}
],
"processingTime": 250
}
Example (Enchanted book)
{
"type": "trading_station:trading",
"result": {
"id": "minecraft:enchanted_book",
"count": 1,
"components": {
"minecraft:stored_enchantments": {
"levels": {
"minecraft:density": 3
}
}
}
},
"ingredients": [
{
"ingredient": {
"item": "minecraft:diamond"
},
"count": 5
}
],
"processingTime": 100
}
Example (Machine Requirement)
{
"type": "trading_station:trading",
"result": {
"id": "minecraft:emerald_block",
"count": 1
},
"ingredients": [
{
"ingredient": {
"item": "minecraft:diamond"
},
"count": 5
}
],
"processingTime": 100,
"requirements": [
{
"value": [
"powered",
"mechanical"
],
"type": "trading_station:machine_id"
}
]
}
KubeJS
Some examples
// Processing time
event.recipes.trading_station.trading(Item.of('minecraft:gold_block', 5),[Item.of("5x minecraft:oak_log"),Item.of("10x minecraft:birch_log")]).processingTime(250);
//Enchanted book result
event.recipes.trading_station.trading(Item.of('minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:unbreaking":3}}]', 1),[Item.of("minecraft:diamond", 5)]).processingTime(100);
//With machine requirement
event.recipes.trading_station.trading(Item.of('minecraft:emerald_block'),[Item.of("5x minecraft:diamond")]).processingTime(100).requirements(MachineId.of(["powered","mechanical"]));
Machine ID (binding)
MachineId.of(["powered","mechanical"])
Trading Station
- Item trading machine.
- Made for modpacks. It doesn't add any recipe.
Dedicated wiki
1.21.1-1.x Version Requires Mechanicals Lib
Features
- Basic station with no power requirements.
- Powered station with RF power requirements.
- Custom Trading recipe
- Custom recipe requirements per recipe.
- Indestructible variant for each station.
- Configurable consumption & progress.
- Mechanical (Create Addon) station available with companion mod.Link
Trading recipe
"type": "trading_station:trading"result:Output item. Itemcomponentsallowed.ingredients: Required items.processingTime: Required time in ticks.recipeRequirements: Custom recipe requirements. WIKI
Example (One ingredient)
{
"type": "trading_station:trading",
"result": {
"id": "minecraft:diamond",
"count": 5
},
"ingredients": [
{
"ingredient": {
"item": "minecraft:emerald"
},
"count": 5
}
]
}
Example (Two ingredients)
{
"type": "trading_station:trading",
"result": {
"id": "minecraft:gold_block",
"count": 5
},
"ingredients": [
{
"ingredient": {
"item": "minecraft:oak_log"
},
"count": 5
},
{
"ingredient": {
"item": "minecraft:birch_log"
},
"count": 10
}
],
"processingTime": 250
}
Example (Enchanted book)
{
"type": "trading_station:trading",
"result": {
"id": "minecraft:enchanted_book",
"count": 1,
"components": {
"minecraft:stored_enchantments": {
"levels": {
"minecraft:density": 3
}
}
}
},
"ingredients": [
{
"ingredient": {
"item": "minecraft:diamond"
},
"count": 5
}
],
"processingTime": 100
}
Example (Machine Requirement)
{
"type": "trading_station:trading",
"result": {
"id": "minecraft:emerald_block",
"count": 1
},
"ingredients": [
{
"ingredient": {
"item": "minecraft:diamond"
},
"count": 5
}
],
"processingTime": 100,
"requirements": [
{
"value": [
"powered",
"mechanical"
],
"type": "trading_station:machine_id"
}
]
}
KubeJS
Some examples
// Processing time
event.recipes.trading_station.trading(Item.of('minecraft:gold_block', 5),[Item.of("5x minecraft:oak_log"),Item.of("10x minecraft:birch_log")]).processingTime(250);
//Enchanted book result
event.recipes.trading_station.trading(Item.of('minecraft:enchanted_book[stored_enchantments={levels:{"minecraft:unbreaking":3}}]', 1),[Item.of("minecraft:diamond", 5)]).processingTime(100);
//With machine requirement
event.recipes.trading_station.trading(Item.of('minecraft:emerald_block'),[Item.of("5x minecraft:diamond")]).processingTime(100).requirements(MachineId.of(["powered","mechanical"]));
Machine ID (binding)
MachineId.of(["powered","mechanical"])
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