Create: Pipes'n Physics
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Adds simple siphon logic to pipes
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Includes a minimal amount of tech, usually small tech features with the purpose of QoL or basic automation/transport.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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🪠 Create Pipes'n Physics
Roadmap
⚠️ Known Issues There is an issues with the CROWNS mod blocking some of the physics this mod adds. A compat is work in progress
Pipes'n Physics overhauls Create's pipe and pump system with a new physics based engine. Flow is calculated based on the pipe networks structure. Pumps dont have ranges anymore, but supply head to your network and can lift fluid blocks.
Physics
- Pressure and gravity. Fluids in tanks now produce pressure when connected to a pipe. Therefore naturally 2 connected pipes level out in fluid level, and fluid can flow downhill without a pump.
- Pumps act as boosters. Pumps can lift your fluid by a given amount of blocks.
- Viscosity and density of the fluid determine how fast it can flow and how hard it is to lift.
- Siphon physics emerges naturally.
Full sable support
- Custom fluid renderer which always show the fluid parallel to the flow.
- Angle of the vessel determines fluid flow. So a titled tank with an open ended pipe will lose its fluid
- Dynamic weight of fluid tanks. Density of the fluid will affect this. Also center of gravity of your vessel shifts.
- Cross level piping. You can suck in fluids from the overworld into a sublevel, or vise versa.
Better goggles
- Finally figure out how much fluid actually flows through your network.
Other features
- Custom pipe renderer, half full pipes actually show as half full
- Finetunable valves. Adjust exactly how much flow should go through a pipe.
- Everything is configurable. Dont like the new physics, just turn them off.
[](https://www.youtube.com/watch?v=-L6mak3g-iU)
Support
Join the Discord for support, bug reports, and suggestions: Discord
🪠 Create Pipes'n Physics

Roadmap
⚠️ Known Issues There is an issues with the CROWNS mod blocking some of the physics this mod adds. A compat is work in progress
Pipes'n Physics overhauls Create's pipe and pump system with a new physics based engine. Flow is calculated based on the pipe networks structure. Pumps dont have ranges anymore, but supply head to your network and can lift fluid blocks.
Physics
- Pressure and gravity. Fluids in tanks now produce pressure when connected to a pipe. Therefore naturally 2 connected pipes level out in fluid level, and fluid can flow downhill without a pump.
- Pumps act as boosters. Pumps can lift your fluid by a given amount of blocks.
- Viscosity and density of the fluid determine how fast it can flow and how hard it is to lift.
- Siphon physics emerges naturally.
Full sable support
- Custom fluid renderer which always show the fluid parallel to the flow.
- Angle of the vessel determines fluid flow. So a titled tank with an open ended pipe will lose its fluid
- Dynamic weight of fluid tanks. Density of the fluid will affect this. Also center of gravity of your vessel shifts.
- Cross level piping. You can suck in fluids from the overworld into a sublevel, or vise versa.
Better goggles
- Finally figure out how much fluid actually flows through your network.
Other features
- Custom pipe renderer, half full pipes actually show as half full
- Finetunable valves. Adjust exactly how much flow should go through a pipe.
- Everything is configurable. Dont like the new physics, just turn them off.
Support
Join the Discord for support, bug reports, and suggestions: Discord
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