create real water wheel
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Create Real Water Wheel adds a new power generation mechanic for Create's water wheels by taking the water's drop height into account.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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English :
Create Real Water Wheel adds a new power generation mechanic for Create's water wheels by factoring in the water's drop height.
The additional power is calculated using the following formulas:
Small water wheel : Bonus Stress Capacity = Drop height × 15 SU
Large water wheel : Bonus Stress Capacity = Drop height × 30 SU
The greater the drop height, the more additional kinetic capacity the wheel can provide. A shallow drop maintains performance close to Create's original values, whereas a significant drop allows for greater mechanical power output.
The goal is to make hydraulic setups more realistic by rewarding builds that utilize actual water drop height, while maintaining a balance compatible with Create's stress system.
Coming soon:
Addition of a way to modify the maximum fall height to set a cap on the bonus
Addition of a way to modify the amount of stress units per additional block of height
Français
Create Real Water Wheel ajoute une nouvelle mécanique de production de puissance pour les roues à eau de Create en prenant en compte la hauteur de chute de l'eau.
La puissance supplémentaire est calculée selon les formules suivante :
Petite roue à eau : Bonus Stress Capacity = Hauteur de chute × 15 SU
Grande roue à eau : Bonus Stress Capacity = Hauteur de chute × 30 SU
Plus l'eau chute d'une grande hauteur, plus la roue peut fournir de capacité cinétique supplémentaire. Une faible chute d'eau conserve un fonctionnement proche des valeurs originales de Create, tandis qu'une grande chute permet de produire davantage de puissance mécanique.
L'objectif est de rendre les installations hydrauliques plus réalistes en récompensant les constructions utilisant une véritable hauteur de chute d'eau, tout en conservant un équilibrage compatible avec le système de stress de Create.
Prochainement :
Ajout d'un moyen de modifier la hauteur maximal de chute pour pouvoir imposer une limite maximale de bonus
Ajout d'un moyen de modifier la quantité d'unité de stress pour chaque block de hauteur supplémentaire
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