Create: Stock Market

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Create: Stock Market

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Turn your server's player economy into a real-time stock exchange

Automation & Processing
Economy & Trade Systems
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NeoForge
Minecraft

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Client Required
Server Required

About

Project Details

Type
Mod
License
GNU Affero General Public License v3.0 only
Latest Version
create-stockmarket-1.1.0+mc1.21.1.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Replace this with a description

Turn your server economy into a live, player-driven stock exchange.


Create: Stock Market adds a single block — the Market Terminal.

Place it. Right-click.
You now see every shop on the server, price history, trends, and the most active traders.

No commands.
No setup.
No admin configuration.

The economy explains itself.


What this mod actually does

This mod scans the world for:

  • Numismatics Vendor shops (coin prices)
  • Tradeworks TableCloth shops (barter trades)

…and turns them into a live market interface similar to a stock exchange.

Players can:

  • Find the best prices instantly
  • See how prices change over time
  • Track which items are actively traded
  • Locate any shop in seconds
  • Understand who controls the market

🔧 Dependencies

Mod Required Why
Create Core mod
Create: Numismatics ⚠️ Optional Enables coin-priced Vendor shops
Tradeworks ⚠️ Optional Enables TableCloth barter shops
Xaero's Minimap ⚠️ Optional One-click waypoint to any shop

The mod works even if only one shop type exists.


🖥️ Market Interface Overview

The interface scales to any GUI size and has three tabs.


🛍️ Shops — every shop on the server

A sortable, searchable table of all active shops.

Columns

Favourite · Item · Price · Owner · Mode · Dimension

You can

  • Search by item or player
  • Sort by any column
  • Pin favourite shops
  • Filter by:
    • Buy / Sell
    • Vendor / TableCloth
    • Currency type or barter item
    • Owner
    • Dimension

Hover a row → see exact coordinates.
Right-click a row → add Xaero’s waypoint.

Replace this with a description


📈 Market — aggregated by item

This is where it becomes a stock exchange.

Each row is an item, not a shop.

Shows

  • Average price
  • Price change %
  • Trade volume
  • Trend (rising / falling / stable)
  • Sparkline chart of last 24h

Price history engine

  • Snapshot every 10 minutes
  • 144 snapshots stored (24h)
  • Saved in world data
  • Survives restarts

Highly traded items are highlighted automatically.

Replace this with a description


🏆 Top Sellers — who runs the economy

A leaderboard of the most active traders.

  • Ranked by real sales if available
  • Otherwise by shop count
  • Top 3 get medals
  • Visual activity bars per player

You immediately see who dominates the market.

Replace this with a description


⚙️ How it works (technical)

  • Shops are indexed automatically on chunk load and block updates
  • Data is sent only when UI opens (no background spam)
  • Fully serverside logic

🐛 Issues, suggestions, ideas

Report here:
https://github.com/Deokma/create-stockmarket/issues

Replace this with a description

Turn your server economy into a live, player-driven stock exchange.


Create: Stock Market adds a single block — the Market Terminal.

Place it. Right-click.
You now see every shop on the server, price history, trends, and the most active traders.

No commands.
No setup.
No admin configuration.

The economy explains itself.


What this mod actually does

This mod scans the world for:

  • Numismatics Vendor shops (coin prices)
  • Tradeworks TableCloth shops (barter trades)

…and turns them into a live market interface similar to a stock exchange.

Players can:

  • Find the best prices instantly
  • See how prices change over time
  • Track which items are actively traded
  • Locate any shop in seconds
  • Understand who controls the market

🔧 Dependencies

Mod Required Why
Create Core mod
Create: Numismatics ⚠️ Optional Enables coin-priced Vendor shops
Tradeworks ⚠️ Optional Enables TableCloth barter shops
Xaero's Minimap ⚠️ Optional One-click waypoint to any shop

The mod works even if only one shop type exists.


🖥️ Market Interface Overview

The interface scales to any GUI size and has three tabs.


🛍️ Shops — every shop on the server

A sortable, searchable table of all active shops.

Columns

Favourite · Item · Price · Owner · Mode · Dimension

You can

  • Search by item or player
  • Sort by any column
  • Pin favourite shops
  • Filter by:
    • Buy / Sell
    • Vendor / TableCloth
    • Currency type or barter item
    • Owner
    • Dimension

Hover a row → see exact coordinates.
Right-click a row → add Xaero’s waypoint.

Replace this with a description


📈 Market — aggregated by item

This is where it becomes a stock exchange.

Each row is an item, not a shop.

Shows

  • Average price
  • Price change %
  • Trade volume
  • Trend (rising / falling / stable)
  • Sparkline chart of last 24h

Price history engine

  • Snapshot every 10 minutes
  • 144 snapshots stored (24h)
  • Saved in world data
  • Survives restarts

Highly traded items are highlighted automatically.

Replace this with a description


🏆 Top Sellers — who runs the economy

A leaderboard of the most active traders.

  • Ranked by real sales if available
  • Otherwise by shop count
  • Top 3 get medals
  • Visual activity bars per player

You immediately see who dominates the market.

Replace this with a description


⚙️ How it works (technical)

  • Shops are indexed automatically on chunk load and block updates
  • Data is sent only when UI opens (no background spam)
  • Fully serverside logic

🐛 Issues, suggestions, ideas

Report here:
https://github.com/Deokma/create-stockmarket/issues

Screenshots

Gallery

  • Market Tab
    Market Tab HuTQyl3 - Imgur.png
  • Top Sellers Tab
    Top Sellers Tab AgQdujv - Imgur.png
  • Shops Tab
    Shops Tab Shops Tab
  • Top Sellers Tab
    Top Sellers Tab
  • Market Tab
    Market Tab
  • Shops Tab
    Shops Tab

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~250,000
Total Downloads
CurseForge
~240,000
Modrinth
~8,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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