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Create: Numismatics: Villager Currency
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Replaces emeralds in villager trades with Create: Numismatics currency, including modded villagers and custom trades.
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Runs entirely on the server. Also works in singleplayer.
Must be installed on both the client and the server.
Varies by version.
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Villager Currency
Villager Currency integrates villager trading with Create: Numismatics.
Instead of using emeralds, villagers will automatically use Numismatics currency in their trades.

By default:
- 1 Emerald = 1 Bevel
The mod automatically converts villager trades while preserving:
- trade results
- XP rewards
- trade limits
- price multipliers
- secondary costs
Features
- Works with vanilla villagers
- Supports modded villagers
- Supports custom professions
- Compatible with datapack-added trades
- Designed for modpacks
- Lightweight and highly compatible
- No mixins
- No trade replacement
- Event-based implementation
Dependencies
- All version requires Create and Create: Numismatics
- Fabric version requires Fabric API and Cloth Config API
- I recommend using Create: CoinCraft for all versions, and Mod Menu for Fabric version
How it works
The mod modifies existing villager trades during trade registration.
If a trade uses emeralds as its primary cost, the emeralds are replaced with Numismatics Bevels automatically.
This approach improves compatibility with other mods because trades are modified instead of overwritten.
Questions and Comments
If you have any questions or comments, post on Reddit!
Villager Currency
Villager Currency integrates villager trading with Create: Numismatics.
Instead of using emeralds, villagers will automatically use Numismatics currency in their trades.

By default:
- 1 Emerald = 1 Bevel
The mod automatically converts villager trades while preserving:
- trade results
- XP rewards
- trade limits
- price multipliers
- secondary costs
Features
- Works with vanilla villagers
- Supports modded villagers
- Supports custom professions
- Compatible with datapack-added trades
- Designed for modpacks
- Lightweight and highly compatible
- No mixins
- No trade replacement
- Event-based implementation
Dependencies
- All version requires Create and Create: Numismatics
- Fabric version requires Fabric API and Cloth Config API
- I recommend using Create: CoinCraft for all versions, and Mod Menu for Fabric version
How it works
The mod modifies existing villager trades during trade registration.
If a trade uses emeralds as its primary cost, the emeralds are replaced with Numismatics Bevels automatically.
This approach improves compatibility with other mods because trades are modified instead of overwritten.
Questions and Comments
If you have any questions or comments, post on Reddit!
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