Create OBB Collision Crash Fix

Quick rating

Create OBB Collision Crash Fix

No reviews yet

Fixes a server crash in Create 6.0.10 caused by a NullPointerException in contraption collision code (ContinuousOBBCollider.collideMany).

API/Library
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

When moving contraptions collide in certain degenerate or exact-overlap cases, Create's collision manifold fails to record a separation axis, leaving it null. The game then tries to read .x on that null Vec3 and the server crashes:

java.lang.NullPointerException: Cannot read field "x" because "mf.axis" is null at ...ContinuousOBBCollider.collideMany(ContinuousOBBCollider.java:153) This mod uses a Mixin to intercept the two null-prone field reads (axis and normalAxis) and substitutes Vec3.ZERO when they're null. A zero vector makes that frame's collision contribution 0 — harmless — instead of crashing the server tick thread.

Details:

Lightweight — single mixin, no runtime overhead beyond a null check Doesn't modify Create's logic, just prevents the null dereference Works server-side (install on server only is fine, but safe on both sides) For Create 6.0.10 on NeoForge / Minecraft 1.21.1

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works