Community listing page, reviews here may not be monitored by the author.
Creator Camera Features
No reviews yet
Data library for smooth, in game camera features. (movements, cuts)
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Minecraft's unOfficial Data Libraries:
Creator Camera Features
This datapack adds a framework to use smooth camera features to Minecraft.
This data pack belongs to the Minecraft unOfficial Project.
Documentation
This same information can be found within the data pack itself (documentation.txt)
Instalation
- Set this pack into the /datapacks folder in your world.
- Use /reload or just join the world again.
- That's that
Functions
Here are the following functions intented to be used by the creators:
Load Camera
/function ccf:load_camera {"pos":"<position>","yaw":<yaw>,"pitch":<pitch>,"players":"<players>"}
This function load the camera, whereas:
<position>= The position where the camera will spawn. Example: 0 64 0<yaw>= Horizontal rotation where the camera will face when spawn, between 0 to 180 with negatives. Example: -150<pitch>= Vertical rotation where the camera will face when spawn, between 0 to 90 with negatives. Example: -5<players>= Selected players that will be inside the camera POV. Example: @a[type=player]
Unload Camera
/function ccf:unload_camera {"gamemode":"<gamemode>"}
This function unload the camera, whereas:
<gamemode>= The gamemode that the players will be when leaving camera mode. Example: adventure
Cut
/function ccf:cut {"pos":"<position>","yaw":<yaw>,"pitch":<pitch>}
This function makes a cut the camera position, whereas:
<position>= The position where the camera will spawn. Example: 0 64 0<yaw>= Horizontal rotation where the camera will face when spawn, between 0 to 180 with negatives. Example: -150<pitch>= Vertical rotation where the camera will face when spawn, between 0 to 90 with negatives. Example: -5
Move
/function ccf:move {"pos":"<position>","yaw":<yaw>,"pitch":<pitch>,"time":<time>}
This function moves the camera cinematografically, whereas:
<position>= The position where the camera will spawn. Example: 0 64 0<yaw>= Horizontal rotation where the camera will face when spawn, between 0 to 180 with negatives. Example: -150<pitch>= Vertical rotation where the camera will face when spawn, between 0 to 90 with negatives. Example: -5<time>= The time (in ticks) that it will take to the camera to go to the actual position to the new position. Example: 100
License
This project is licensed under the GNU Lesser General Public License v2.1. You may use, modify, and redistribute it under the terms of the LGPL v2.1.
This software is provided "as is", without warranty of any kind. See the LICENSE file or https://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt for full license text.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources