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Custom Status Effects
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Welcome to the Custom Status Effects Datapack This is an easy to use and powerful custom status effect
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Custom Status Effects
Welcome to the Custom Status Effects Datapack You can temporarily modify an entity's attributes by adjusting its values Currently the multiplication formula is supported and more functions and new custom states will be added later Supports adding multiple custom state IDs and attrubute stacking effects that repeatedly apply attributes for duplicate IDs
How to use?
Custom Attribute Status
Apply custom attributes status effects to the target
attribute: The attributes you want to apply duration: Duration (1t / 0.05s) base: The initial value applied value: The value added upon repeated stacking max: The maximum value limit type: add_value, add_multiplied_base, add_multiplied_total id: You can define the ID as you wish to see the effect, Effects with the same ID and modified attribute will stack; otherwise a new independent one will be created
function cse:sys/status_effects/use {attribute:"armor",duration:40,base:1,value:1,max:5, id:"global",type:"add_value"}
Bleeding Status
When the subject is afflicted with this status all accumulated dmg other than Bleeding DoT will be recorded and the subject will take base DoT dmg plus the previously accumulated dmg based on the set duration in seconds
duration: Duration (1t / 0.05s) tick_rate: Interval for Dot Dmg dot: Base bleeding dmg dealt max: The maximum value limit
function cse:status_effects/apply/bleeding/use {duration:100, tick_rate:40, dot:20, max:100}
Soul Restraint
The summoned spear restricts your maximum movement distance for a period of time allowing you to gradually expand the range or decrease it to a fixed range by adjusting that value
duration: Duration (1t / 0.05s) value: Only int input is allowed. Each tick determines whether to zoom out or zoom in, or you can set it to 0 to keep it stationary max: The maximum value limit
function cse:status_effects/apply/soul_restraint/use {duration:100, value:1, max: 8}
Entropy Erosion
After a specific number of seconds deal 1 point of true dmg in 5 consecutive hits and this dmg ignores injury intervals
duration: Duration (1t / 0.05s) tick_rate: Interval for Dot Dmg damage: Base dmg dealt
function cse:status_effects/apply/entropy_erosion/use {duration:305, tick_rate:100, damage: 5}
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