Common Weapon Enchantments

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Common Weapon Enchantments

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All damage enchantments for all weapons.

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NeoForge
Fabric
Minecraft

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Type
Mod
License
MIT License
Latest Version
Common Weapon Enchantments 1.0 (NeoForge)
Authors
CurseForge
Modrinth

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About

Description

Common Weapon Enchantments

Because why should a sword and an axe play by different rules?


What is this mod?

Minecraft has always had an arbitrary wall between weapon enchantments — Sharpness works on swords but not tridents, Breach works on maces but not axes. Common Weapon Enchantments tears that wall down.

Two simple but impactful changes that make your enchanting table a lot less frustrating — and a lot more chaotic.


What does it do?

⚔️ Unified Weapon Enchantments

Sharpness, Smite, Bane of Arthropods, Breach, Impaling and Wind Burst can now be applied to all of the following:

  • Swords
  • Axes
  • Spears
  • Tridents
  • Maces

Density remains Mace exclusive. Some things are sacred.

🔓 No More Mutual Exclusivity

The following enchantment groups are no longer mutually exclusive:

  • Sharpness / Smite / Bane of Arthropods
  • Breach / Density

Stack them however you want. Your enemies won't enjoy it.

🔧 Mod Compatibility

This mod works with any modded weapon that uses the standard weapon enchantment tags. No configuration needed.


FAQ (Frequently Asked Questions)

Q: Will you backport this mod to older versions? A: Maybe? I don't know? Probably not.

Q: Can you port this to another modloader? A: Same thing, different question.

Q: Which mods are Common Weapon Enchantments compatible with? A: Any mod that uses standard weapon enchantment tags. If you find a conflict, report it in the comments.

Q: What can I do with this mod? A: Everything.

Q: Where do I report a bug? A: Do I look like I have a GitHub page? That's why the comments exist.


Known Incompatible Mods

  • Better Tridents (by Fuzs)

Made with unmatched perspicacity, sheer indefatigability, and the realization that arbitrary limits are unnecessary.

Common Weapon Enchantments

Because why should a sword and an axe play by different rules?


What is this mod?

Minecraft has always had an arbitrary wall between weapon enchantments — Sharpness works on swords but not tridents, Breach works on maces but not axes. Common Weapon Enchantments tears that wall down.

Two simple but impactful changes that make your enchanting table a lot less frustrating — and a lot more chaotic.


What does it do?

⚔️ Unified Weapon Enchantments

Sharpness, Smite, Bane of Arthropods, Breach, Impaling and Wind Burst can now be applied to all of the following:

  • Swords
  • Axes
  • Spears
  • Tridents
  • Maces

Density remains Mace exclusive. Some things are sacred.

🔓 No More Mutual Exclusivity

The following enchantment groups are no longer mutually exclusive:

  • Sharpness / Smite / Bane of Arthropods
  • Breach / Density

Stack them however you want. Your enemies won't enjoy it.

🔧 Mod Compatibility

This mod works with any modded weapon that uses the standard weapon enchantment tags. No configuration needed.


FAQ (Frequently Asked Questions)

Q: Will you backport this mod to older versions? A: Maybe? I don't know? Probably not.

Q: Can you port this to another modloader? A: Same thing, different question.

Q: Which mods are Common Weapon Enchantments compatible with? A: Any mod that uses standard weapon enchantment tags. If you find a conflict, report it in the comments.

Q: What can I do with this mod? A: Everything.

Q: Where do I report a bug? A: Do I look like I have a GitHub page? That's why the comments exist.


Known Incompatible Mods

  • Better Tridents (by Fuzs)

Made with unmatched perspicacity, sheer indefatigability, and the realization that arbitrary limits are unnecessary.

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