Community listing page, reviews here may not be monitored by the author.
Dark Hours
No reviews yet
A lumbering darkness falls over forests at midnight, spawning new monsters.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Features new biomes or content focused on overhauling existing ones.
Adds or enhances hostile creatures and enemies.
Adds or enhances weather and environmental effects.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Dark Hours
Without a timekeeper to watch over the clocktowers of the overworld, their gears have rusted, and a fog seeps into forests when time is most vulnerable. Made for Spookyjam 2024.
This mod causes forest biomes to become foggy from midnight to sunrise, when two new monsters, the lumber, and the forest clock spawn in. The darkness can be cured for 10 minecraft days (configurable) by finding a clocktower, and interacting with its mechanisms inside with a Time Density Manifest.
Forests include all forest, jungle and taiga biomes.
Lumber
A very tall monster with high health that attacks players telepathically, if hiding under trees they will generally not be able to see players, but they will randomly peek under trees and other structures to find them. Once they spot a player, they will apply a mental load effect that will affect vision and take air away from the player, though they can't apply the effect if the player is already under mental load, giving time to run.
Drops lumber goo.

Forest Clock
A monster that can only be killed with fire that will actively search for players, and once spotted, will apply a countdown effect that will teleport them to their last position before entering a forest biome. They will attract the direction functionality of the Time Density Manifest item if the player is headed for one, disrupting the players' search for a clocktower.
Can be right-clicked with a clock given you have at least 1 xp level to enchant it, creating an enchanted clock.

Items Added

- Lumber and Forest Clock spawn eggs.
- Potion of Rewinding: Applies countdown and teleports to the position the potion was drunk or where countdown was applied after drinking the potion.
- Enchanted Clock: Obtained by right-clicking a Forest Clock with a clock and at least 1 xp level, can be crafted into the Time Density Manifest, or brewed using awkward potions into a Potion of Rewinding.
- Time Density Manifest: At sundown will directs the player to a Clock Tower or a Forest Clock in vicinity by comparing their old position to their new position and lighting up green if on track. Can be right clicked onto a reality gear inside a Clock Tower to quell the forest fog for a configurable amount of days.
- Lumber Goo: Can be clicked onto any weatherable copper block to fully corrode it to its last form, can be crafted into lumbering eyes.
- Lumbering Eye: Consumable that while looking at an entity within 20 blocks that doesn't already have mental load, will apply mental load onto them, affecting vision if they are a player and removing air bubbles, which will cause drowning damage that ignores armour.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources