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Databank
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A library mod facilitating the creation of the bold and experimental, primarily made for the Aberrant Shores project.
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Must be installed on both the client and the server.
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Databank
Overview
Databank is a library mod. It contains random, mostly rendering related libraries and utilities, as well as sound utils, data-driven multiblocks, block hiding, and music. These last three can be leveraged by modpacks if they so wish.
Feature Highlights
Notable features may include…
Databank Models
Databank allows for dynamically-animated block, item and entity models which support meshes. A Blockbench plugin is provided to generate Databank models. As a bonus, such models are resource packable.
Hidden
Data-driven hiding of blocks and items in the world as other blocks until certain conditions are met. A few built-in conditions for hiding are available - advancements and logical operators (AND, OR, NOT). More conditions and more hidden types can be easily added in your mod.
Post Processing Shaders
Databank adds its own loader for post processing shaders.
Multiblocks
Databank multiblocks are defined in json similarly to recipes, composed of a pattern and a key. They support tag- and blockstate matches.
Music System
Data-driven music playing, mostly tailored to boss themes and similarly looping music. Also includes a few OpenAL helpers for precise sound timing.
World Guis
A special system for rendering using a GuiGraphics and accepting per-pixel clicks in-world
Megablocks
Simple creation of blocks which take up multiple blocks of space
Megastructures
A special feature which allows you to save builds as json and spawn them in-world using code without any size limit
Databank
Overview
Databank is a library mod. It contains random, mostly rendering related libraries and utilities, as well as sound utils, data-driven multiblocks, block hiding, and music. These last three can be leveraged by modpacks if they so wish.
Feature Highlights
Notable features may include...
Databank Models
Databank allows for dynamically-animated block, item and entity models which support meshes. A Blockbench plugin is provided to generate Databank models. As a bonus, such models are resource packable.
Hidden
Data-driven hiding of blocks and items in the world as other blocks until certain conditions are met. A few built-in conditions for hiding are available - advancements and logical operators (AND, OR, NOT). More conditions and more hidden types can be easily added in your mod.
Post Processing Shaders
Databank adds its own loader for post processing shaders.
Multiblocks
Databank multiblocks are defined in json similarly to recipes, composed of a pattern and a key. They support tag- and blockstate matches.
Music System
Data-driven music playing, mostly tailored to boss themes and similarly looping music. Also includes a few OpenAL helpers for precise sound timing.
World Guis
A special system for rendering using a GuiGraphics and accepting per-pixel clicks in-world
Megablocks
Simple creation of blocks which take up multiple blocks of space
Megastructures
A special feature which allows you to save builds as json and spawn them in-world using code without any size limit
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