DataFly Lib

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DataFly Lib

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Simple lib for async I/O made originally for Adrenaline mod

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Type
Mod
License
All Rights Reserved
Latest Version
datafly-1.0.0.jar
Authors
CurseForge

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Description

Datafly

A shared async I/O library for Fly's Minecraft mods providing centralized, high-performance disk persistence.

Features

  • One shared thread pool across all mods — no wasted threads, no duplicated I/O code
  • Write data from any thread and get a result via DataTask<T> — no blocking, no callback hell
  • Read-your-writes guarantee — reads always return the latest submitted value even before it hits disk
  • Coalesces burst writes to the same key — only the last value in a time window actually writes to disk
  • Atomic writes via tmp → fsync → rename — no half-written or corrupted files on crash
  • Emergency gzip compression when buffer memory runs low — trades CPU for heap headroom
  • Spill oversized writes to a temp spool directory instead of blocking or dropping data
  • Crash recovery — leftover spool files are re-drained to their destinations on next startup
  • Pluggable codec system — JSON, NBT, TOML, YAML, raw bytes, or bring your own
  • Per-mod writer configuration — each mod controls its own heap limit, codec, coalesce window, and cache size
  • Optional LRU read cache — skip disk entirely for hot keys
  • update() — atomic read-modify-write with the write lock held for the full cycle
  • computeIfAbsent() — create-or-update in one atomic call
  • World-agnostic — works from the main menu, client-side, dedicated server, anywhere

Datafly

A shared async I/O library for Fly's Minecraft mods providing centralized, high-performance disk persistence.

Features

  • One shared thread pool across all mods — no wasted threads, no duplicated I/O code
  • Write data from any thread and get a result via DataTask<T> — no blocking, no callback hell
  • Read-your-writes guarantee — reads always return the latest submitted value even before it hits disk
  • Coalesces burst writes to the same key — only the last value in a time window actually writes to disk
  • Atomic writes via tmp → fsync → rename — no half-written or corrupted files on crash
  • Emergency gzip compression when buffer memory runs low — trades CPU for heap headroom
  • Spill oversized writes to a temp spool directory instead of blocking or dropping data
  • Crash recovery — leftover spool files are re-drained to their destinations on next startup
  • Pluggable codec system — JSON, NBT, TOML, YAML, raw bytes, or bring your own
  • Per-mod writer configuration — each mod controls its own heap limit, codec, coalesce window, and cache size
  • Optional LRU read cache — skip disk entirely for hot keys
  • update() — atomic read-modify-write with the write lock held for the full cycle
  • computeIfAbsent() — create-or-update in one atomic call
  • World-agnostic — works from the main menu, client-side, dedicated server, anywhere

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