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Death Knights - Balacing Datapack for Prominence II: RPG
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This Datapack will be used to buff Unholy Death knight, but it will also give the ability to change the values of all other death knights spells if need be.
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes magical spells, wands, and other casting tools.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
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This Datapack will be used to buff Unholy Death knight, but it will also give the ability to change the values of all other Death Knights spells Note that increasing Plagues stacks is highly recommended, i suggest somewhere between 6-10 per plague, you do this in the death knights plague config file
Unholy: Festering Strike
- changed physical damage coefficient from 0.8 to 2.4 and the unholy coefficient from 1.2 to 2.6
- increased range from 3.5 to 5
- lowered cooldown duration from 4 to 2.5
- made festering wound's duration 1 to 10
Lesser Festering Strike
- change spell power coefficient from 1.0 to 2 for unholy and from 0.8 to 2 for melee
- lowered cooldown from 6 to 3
- increased range from 3.5 to 5
Death Coil
- increased projectile velocity from 1.2 to 2
- increased spell power coefficient from 1.2 to 4
- lowered cooldown from 6 to 5
Epidemic
- changed spell power coefficient of the impact from 0.0 to 2
Death Grip
- lowered cooldown from 8 to 6
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