Default commands

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Default commands

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Runs configurable default commands on world creation and player join, or server startup.

Automation & Processing
Mod Loaders
Fabric
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
Default_commands-1.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Default Commands

Default Commands is a small Fabric mod that automatically runs your configured commands when a world is created, when a player joins, or when a server starts.

It is built for players and server owners who always find themselves typing the same setup commands: gamerules, Carpet defaults, scoreboard setup, datapack initialization, testing helpers, admin utilities, and other world/server bootstrap commands.

Features

  • Run commands automatically when a player joins a world
  • Run commands once when a new world is created
  • Run commands every time a dedicated or integrated server starts
  • Manage commands through Mod Menu on the client
  • Manage server-start commands in-game with /defaultcommands
  • Supports command presets
  • Supports protected/locked entries to avoid accidental edits
  • Works even when cheats are disabled, because commands execute with server-level permissions
  • Stores configuration in config/default_commands.json

Command Triggers

Default Commands supports three trigger types:

On Server Start

Runs when the Minecraft server finishes starting.

Best for server-wide world tests setups, such as:

/function ...

/gamerule doDaylightCycle false

/carpet setDefault optimizedTNT true

/scoreboard objectives add deaths deathCount

Default Commands

Default Commands is a small Fabric mod that automatically runs your configured commands when a world is created, when a player joins, or when a server starts.

It is built for players and server owners who always find themselves typing the same setup commands: gamerules, Carpet defaults, scoreboard setup, datapack initialization, testing helpers, admin utilities, and other world/server bootstrap commands.

Features

  • Run commands automatically when a player joins a world
  • Run commands once when a new world is created
  • Run commands every time a dedicated or integrated server starts
  • Manage commands through Mod Menu on the client
  • Manage server-start commands in-game with /defaultcommands
  • Supports command presets
  • Supports protected/locked entries to avoid accidental edits
  • Works even when cheats are disabled, because commands execute with server-level permissions
  • Stores configuration in config/default_commands.json

Command Triggers

Default Commands supports three trigger types:

On Server Start

Runs when the Minecraft server finishes starting.

Best for server-wide world tests setups, such as:

/function ...

/gamerule doDaylightCycle false

/carpet setDefault optimizedTNT true

/scoreboard objectives add deaths deathCount

Screenshots

Gallery

  • Server-side implementation
    Server-side implementation
  • Adding a command (server)
    Adding a command (server)
  • Default commands (server)
    Default commands (server)
  • Settings menu
    Settings menu
  • Adding a new command (client)
    Adding a new command (client) 2026-05-31_01.44.33.png
  • Server-side implementation
    Server-side implementation
  • Default commands (server)
    Default commands (server)
  • Settings menu
    Settings menu
  • Adding a command (server)
    Adding a command (server)
  • Adding a command (client)
    Adding a command (client)

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<1,000
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CurseForge
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