Diet (Fabric/Forge/Quilt)

Quick rating

Community listing page, reviews here may not be monitored by the author.

Diet (Fabric/Forge/Quilt)

No reviews yet

A customizable food group-based nutrition and diet system.

No Theme
Survival
Food & Culinary
Mod Loaders
Forge
Fabric
Quilt
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 or later
Latest Version
diet-quilt-2.1.1+1.20.1.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Diet is a mod that facilitates the creation and management of dietary food groups in Minecraft. Diet comes with a default configuration that creates five classical food groups (fruits, grains, vegetables, proteins, and sugars). The mod is highly configurable; users and modpack developers can define their own food groups, classifications, and diet effects.

Downloads

Features

Food Groups

Food groups are custom dietary groups that represent the types of food that you have eaten. Each group has a value ranging between 0% and 100% depending on how much of that particular category that a player has eaten. These values increase depending on what types of food a player eats and every group gradually decays when the player uses up their hunger bar.

By default, Diet comes with five classical food groups: Fruits, Grains, Proteins, Vegetables, and Sugars.

Configurable options include:

  • Name
  • Item Icon
  • Hexcode Color
  • Ordering
  • Default Value
  • Gain Multiplier
  • Decay Multiplier

Please refer to the wiki linked in the sidebar for more detailed information.

Dietary Effects

Dietary effects are custom rewards or penalties applied to players based on certain, configurable food group values.

Possible effects can include any registered potion effect, vanilla and modded, as well as modifying attributes directly (i.e. increasing maximum health by an arbitrary value). The conditions for these effects are highly configurable, including checking specific values, checking only subsets of groups, applying effects cumulatively for each matching test, and much more.

Please refer to the wiki linked in the sidebar for more detailed information.

Support

Please report all bugs, issues, and feature requests to the issue tracker.

For non-technical support and questions, join the developer's Discord.

License

All source code and assets are licensed under LGPL 3.0.

Donations

Donations to the developer can be sent through Ko-fi.

Affiliates

BisectHosting

Five Food Groups - Supported Mods

Please request support by opening an issue on the issue tracker or opening a pull request to contribute directly.

Diet is a mod that facilitates the creation and management of dietary food groups in Minecraft. Diet comes with a default configuration that creates five classical food groups (fruits, grains, vegetables, proteins, and sugars). The mod is highly configurable; users and modpack developers can define their own food groups, classifications, and diet effects.

Features

Food Groups

Food groups are custom dietary groups that represent the types of food that you have eaten. Each group has a value ranging between 0% and 100% depending on how much of that particular category that a player has eaten. These values increase depending on what types of food a player eats and every group gradually decays when the player uses up their hunger bar.

By default, Diet comes with five classical food groups: Fruits, Grains, Proteins, Vegetables, and Sugars.

By editing the diet-groups.toml configuration file in the world save's serverconfig folder, users and modpack developers can create their own custom food groups. Configurable options include:

  • Name
  • Item Icon
  • Hexcode Color
  • Ordering
  • Default Value
  • Gain Multiplier
  • Decay Multiplier

Please refer to the wiki for more detailed information.

Dietary Effects

Dietary effects are custom rewards or penalties applied to players based on certain, configurable food group values. These effects can be configured through the diet-effects.toml file in the world save's serverconfig folder.

Possible effects can include any registered potion effect, vanilla and modded, as well as modifying attributes directly (i.e. increasing maximum health by an arbitrary value). The conditions for these effects are highly configurable, including checking specific values, checking only subsets of groups, applying effects cumulatively for each matching test, and much more.

Please refer to the wiki for more detailed information.

Affiliates

BisectHosting

Five Food Groups - Supported Mods

Please request support by opening an issue on the issue tracker or opening a pull request to contribute directly.

Screenshots

Gallery

  • Diet GUI
    Diet GUI

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
1
In stacks

By the numbers

Statistics

17.7m
Total Downloads
CurseForge
15.3m
Modrinth
2.4m
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works