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Gives a chance for you to be one hit killed based on how much health you have left (applies to other entities too!)
- uses (total health - health left) / total health as the fraction for the chance to be one hit
- Armor can cancel this chance (armor value / 35 as the fraction to cancel one hit)
Gives you slowness when your health is low
- When health is below half - slowness 1
- When health is below 1/4 - slowness 2
- When health is below 1/8 - slowness 3
This makes combat MUCH harder, but also more realistic.
Currently being developed for Minecraft 1.20.1
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