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Dire-wolf Origin
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Adds a customizable Dire-Wolf Origin with enhanced physical abilities, transformation mechanics, darkvision, and silver and wolfsbane weaknesses.
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Description
Direwolf Origins is a Forge 1.20.1 Origins addon that adds a fully featured Dire-Wolf Origin with enhanced physical abilities, transformation mechanics, custom Mo’ Creatures wolf/werewolf forms, and meaningful silver and wolfsbane weaknesses.
Requirements
- Origins for Forge
- Vampirism
- Werewolves: Become a Beast!
- Mo’ Creatures: Nostalgia Edition
Dire-Wolf Abilities
Dire-Wolves are stronger and more agile than ordinary players.
They gain:
- increased melee strength
- increased movement speed
- increased jump ability
- reduced fall damage
- slight knockback resistance
- improved nutrition from raw meat
- darkvision in low-light areas
Darkvision
When the local block light level is low enough, the Dire-Wolf receives Night Vision automatically.
The effect:
- uses normal Minecraft Night Vision, so shader packs can recognize it
- has no particles
- has no HUD icon
- remains active briefly after leaving darkness before disappearing
Direct daylight prevents the ability from activating outdoors during the day.
Transformation
Dire-Wolves can switch between their normal player model and a transformed form.
By default:
R — Toggle Transformation
Pressing the transformation key switches between:
Human → Transformed
While transformed, the Dire-Wolf gains additional physical bonuses but also suffers increased hunger drain.
The transformation key can be changed normally through:
Options → Controls → Key Binds
Wolf / Werewolf Toggle
While already transformed, the player can switch between two body forms.
By default:
G — Toggle Wolf / Werewolf Form
This switches between:
Wolf Form ↔ Werewolf Form
This does not return the player to human form. Human form remains controlled separately by the main transformation key.
The player’s last Wolf/Werewolf choice is remembered.
Coat Selection
After selecting the Dire-Wolf Origin, the player chooses a coat.
Available coats:
- White
- Black
- Brown
The selected coat is saved per player and per world.
The same coat selection is used for both Wolf and Werewolf forms.
The Brown Wolf form uses a custom Direwolf Origins texture.
Transformed State
While transformed, the Dire-Wolf becomes more physically capable.
Transformation provides:
- additional melee strength
- additional movement speed
- improved jumping
However, remaining transformed causes increased hunger drain, making prolonged transformation costly.
Silver Vulnerability
Silver is particularly dangerous to Dire-Wolves.
Silver weapons deal increased damage.
This includes:
- Werewolves silver weapons
- ordinary weapons coated with Silver Oil I
- ordinary weapons coated with Silver Oil II
Both Silver Oil tiers are recognized through Werewolves’ weapon data.
Silver Armor
Dire-Wolves can wear silver armor, but doing so is extremely harmful.
Wearing silver armor:
- suppresses Dire-Wolf strength bonuses
- suppresses agility bonuses
- reduces melee damage
- reduces movement speed
- increases incoming damage
These penalties use direct attribute changes rather than visible potion effects.
Wolfsbane Weakness
Wolfsbane suppresses the Dire-Wolf’s supernatural abilities.
Exposure can come from:
- wolfsbane carried anywhere in the player’s inventory
- nearby wolfsbane plants
- active Wolfsbane Diffusers
While exposed to wolfsbane:
- strength bonuses are suppressed
- movement bonuses are suppressed
- transformed physical bonuses are suppressed
- additional movement and attack penalties are applied
No visible Weakness or Slowness potion effects are used.
Wolfsbane Diffusers
Direwolf Origins supports all three Werewolves diffuser tiers.
Only active, fueled diffusers affect Dire-Wolf players.
The mod reads the Werewolves diffuser’s actual fueled state rather than treating every placed diffuser as active.
Supported coverage:
- Wolfsbane Diffuser — 1×1 chunk
- Wolfsbane Diffuser Long — 3×3 chunks
- Wolfsbane Diffuser Improved — 5×5 chunks
The diffuser only determines whether the Dire-Wolf is exposed to wolfsbane. Direwolf Origins applies its own custom suppression effects rather than Werewolves’ normal player-form-lock mechanics.
Multiplayer
Transformation appearance is synchronized between players.
Other players can see:
- whether a Dire-Wolf is transformed
- the selected coat
- Wolf or Werewolf body form
Character data is stored per player, per world, so transformation choices do not carry incorrectly between unrelated worlds or Origins.
Mo’ Creatures Integration
Direwolf Origins uses Mo’ Creatures: Nostalgia Edition’s existing entity models for transformed forms.
- Wolf Form uses the Mo’ Creatures Wild Wolf model.
- Werewolf Form uses the Mo’ Creatures Werewolf model.
The mod does not replace the player with an actual Mo’ Creatures mob mechanically; it uses those models for visual transformation while the player remains fully controllable.
Controls
Default controls:
- R — Human / Transformed
- G — Wolf / Werewolf while transformed
Both can be rebound under Minecraft’s normal Controls menu.
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