Distance Leveling
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Distance-based mob scaling, player level/XP progression, challenging experience, and a lot more.
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Distance Leveling (Forge 1.20.1)
Harder the farther you go: Mobs get a level from how far they spawn from spawn; higher level = more HP and more damage.
Player leveling: You gain XP from kills, level up as requirements grow.
World leveling: world becomes harder over time.
Resist System: mobs learn how to fight players.
Custom Health System: mobs can now have at most 9999 * 10^2,147,483,647 health.(Optimized, should have no lag even when reaching 9999 * 10^2,147,483,647)
Damage Indicator: a damage indicator :D.
All damage scales: Melee, projectiles, explosions, magic and even guns—everything respects attacker level.
More loot out there: Drops scale up with distance-based level.
Configurable: Highly configurable, most features can be turned off. Tweak rates, thresholds, HUD placement, and command rules in the TOML.
Plays well with others: Should have no compatability issue.
I’m new to modding—please report any bugs or ideas in the comments or send me a message so I can improve it!
Change log:
1. leveling system - 1.0.0
2. damage, health and loot scaling based on level - 1.0.0
3. custom command line per level. (maybe gain skill point from another mod per 5 level) - 1.0.0
4. no more health limit (1024 in vanilla) - 2.0.0
5. damage indicator - 2.0.0
6. better looking and configurable bar - 2.0.0
7. world leveling system - 3.0.0
8. custom health system -3.0.0
9. resist level system -4.0.0
10. health indicator -4.2.0
11. pets can also level up -6.0.0
12. full in game config system -6.0.0
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