Dota2World

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Dota2World

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A Dota2 mod adapted for Minecraft

Adventure/Exploration
Farming & Agriculture
Economy & Trade Systems
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Forge
Minecraft

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
dota2world-0.6.4-beta.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

So far, I have managed to implement the mechanical modification of stats, damage, speed, defense and other basics + I have transferred some of the items, their list can be seen in the screenshot.
That's all I've been able to move during this time.

In the future, player leveling will be created, the implementation will take place through the killing of dota heroes, who will be in the form of a dungeon boss. You will be able to collect your own build and unique mechanics, in addition, there will be leveling skills, adding various chips and other things to them.
In the future, I will style all items in the minecraft style.

You will be able to find a building, summon hero bosses (while there is only a butcher), get improvement spheres from them and get and upgrade skills (while 1 branch has been implemented as a test, there will be a branching tree of improvements)

What do I want to do next?

  • Finish the existing items and add new ones, including combining current items into their ultimate forms.

  • Introduce many heroes and their abilities.

  • Carefully design and develop a full skill tree for abilities.

  • Add new NPCs and expand dungeons into a fully engaging, playable state.

  • Add super-bosses.

  • Add raids.

  • Rework the orb acquisition and upgrade logic to make the gameplay deeper and more interesting.

  • Possibly add quests and missions (based on player community feedback).

  • Improve the UI and polish all visual effects.

  • Create proper item icons in a Minecraft-style aesthetic.

  • Establish a clear development and update roadmap.

    https://www.donationalerts.com/r/kerohapa - You can help with the development of the project!

So far, I have managed to implement the mechanical modification of stats, damage, speed, defense and other basics + I have transferred some of the items, their list can be seen in the screenshot. That's all I've been able to move during this time. items

In the future, player leveling will be created, the implementation will take place through the killing of dota heroes, who will be in the form of a dungeon boss. You will be able to collect your own build and unique mechanics, in addition, there will be leveling skills, adding various chips and other things to them. In the future, I will style all items in the minecraft style. items2traider trade skills You will be able to find a building, summon hero bosses (while there is only a butcher), get improvement spheres from them and get and upgrade skills (while 1 branch has been implemented as a test, there will be a branching tree of improvements)

What do I want to do next?

Finish the existing items and add new ones, including combining current items into their ultimate forms.

Introduce many heroes and their abilities.

Carefully design and develop a full skill tree for abilities.

Add new NPCs and expand dungeons into a fully engaging, playable state.

Add super-bosses.

Add raids.

Rework the orb acquisition and upgrade logic to make the gameplay deeper and more interesting.

Possibly add quests and missions (based on player community feedback).

Improve the UI and polish all visual effects.

Create proper item icons in a Minecraft-style aesthetic.

Establish a clear development and update roadmap.

UPD 20.06.26 - If the mod gains a little popularity, I will continue to develop it. (Because the main features and ideas that I really dreamed of realizing have been created and my personal interest has faded)

Screenshots

Gallery

  • 568cb2962f0ca43a30df3b950ab348e56ac3ad44.png
    568cb2962f0ca43a30df3b950ab348e56ac3ad44.png 568cb2962f0ca43a30df3b950ab348e56ac3ad44.png
  • 408610a9dd8a115d1a7ed8074e4373e667c8c269.png
    408610a9dd8a115d1a7ed8074e4373e667c8c269.png 408610a9dd8a115d1a7ed8074e4373e667c8c269.png
  • 11f1ea642163d9108d8031d8a798e25d3107d08f.png
    11f1ea642163d9108d8031d8a798e25d3107d08f.png 11f1ea642163d9108d8031d8a798e25d3107d08f.png
  • 35889d3cc50858761be923dccdd55d1e0936ae16.png
    35889d3cc50858761be923dccdd55d1e0936ae16.png 35889d3cc50858761be923dccdd55d1e0936ae16.png

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