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DragonMine Z: Weights
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An add-on that adds weighted clothing to Dragon Mine Z
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This version of the mod and the previous ones (1.1.0) do not work with the newer versions of DragonMine Z. Maybe I’ll be able to add another functionality to it in the future, but for now, don’t use it together with the latest versions of DragonMine Z
This add-on introduces weighted clothing to DragonMine Z.
These items can be obtained through the masters: Kaiosama, Roshi, and Dende (and Piccolo as well, if added by another add-on), who grant the Hand Weights, Heavy Shell, and Piccolo’s Coat respectively.
The weight system scales with your level. For each weight value (X), there is an optimal level (Y) for training. Specifically, the optimal level for training with weights of X kg is 2X. For example, if you are using 2500 kg weights, the optimal level would be 5000.
Wearing weights grants a TP gain multiplier when hitting enemies, depending on your level. The previously mentioned optimal level provides the highest multiplier. This multiplier can be configured in the mod settings.
The weight of the equipment is affected by the dimension's gravity. For example, if you use a 250 kg weight in the Overworld, that same weight will count as 2500 kg in the HTC.
Additionally, if you use a transformation that modifies your stats, your effective level for the mod will change. This is referred to as your "relative level," which is calculated similarly to DragonMine Z’s level system but takes stat modifications into account. Because of this, if you choose to train while using SSJ, you will need to use heavier weights than you would in your base form.
To obtain the weights, simply right-click a master while holding Shift.
If you enjoy the project and would like to support me, you can do so on Ko-fi. That said, there’s absolutely no obligation, since this is a non-profit project.

This add-on introduces weighted clothing to DragonMine Z.
These items can be obtained through the masters: Kaiosama, Roshi, and Dende (and Piccolo as well, if added by another add-on), who grant the Hand Weights, Heavy Shell, and Piccolo’s Coat respectively.
The weight system scales with your level. For each weight value (X), there is an optimal level (Y) for training. Specifically, the optimal level for training with weights of X kg is 2X. For example, if you are using 2500 kg weights, the optimal level would be 5000.
Wearing weights grants a TP gain multiplier when hitting enemies, depending on your level. The previously mentioned optimal level provides the highest multiplier. This multiplier can be configured in the mod settings.
The weight of the equipment is affected by the dimension's gravity. For example, if you use a 250 kg weight in the Overworld, that same weight will count as 2500 kg in the HTC.
Additionally, if you use a transformation that modifies your stats, your effective level for the mod will change. This is referred to as your "relative level," which is calculated similarly to DragonMine Z’s level system but takes stat modifications into account. Because of this, if you choose to train while using SSJ, you will need to use heavier weights than you would in your base form.
To obtain the weights, simply right-click a master while holding Shift.
If you enjoy the project and would like to support me, you can do so on Ko-fi. That said, there’s absolutely no obligation, since this is a non-profit project.
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