Dragons Revamped

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Dragons Revamped

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Highly difficult Ender Dragon fight with custom terrain, attacks & abilities

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Minecraft

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
dragons-revamped-1.1.1.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

Dragons Revamped

This is my attempt at reworking the Ender Dragon Fight. The vanilla fight is very easy and uninteresting, so this mod aims to fix that.

The beginning of a grueling fight… The beginning of a grueling fight…


Feature Summary

  • Procedurally generated custom end spikes
  • Bigger arena
  • Increased health that scales with the number of fighting players
  • Faster overall movement
  • 4 different attacks
  • Respawning crystals
  • Event upon reaching 50% health
  • A custom miniboss

Attacks

Charge

The dragon chooses the nearest player between 30 and 150 blocks away and quickly charges at them, dealing very high damage and knockback.


Fireballs

Flies towards a random outpost and rapidly shoots at players with explosive dragon fireballs. Fireballs leave behind dragon's breath.

This attack can't happen twice in a row.


Lightning

Flies to a high location, then after a few seconds of warning, strikes all exposed players with devastating true damage.

This attack can't happen twice in a row.


Enraged Charge

Charges at nearby players multiple times in quick succession, at an even faster speed than normal charges.

This attack can't happen twice in a row.


Crystal Protector Miniboss

A very menacing creature A very menacing creature


Health: 40.0
Armor: 2/4 Netherite, Protection IV
Follow Range: 192.0m

Mount Health: 75.0
Mount Armor: Netherite Horse Armor
Mount Speed: Very Fast
Mount Step Height: 3.0m


This miniboss spawns once every few minutes depending on the number of fighting players.

The skeleton switches between a bow, a spear and a sword depending on its distance to its target. Its horse is very fast and can run up walls up to 3 blocks tall, meaning it can scale an end spike in seconds.

An indestructible end crystal orbits it until it is killed, after which the crystal explodes. The dragon can heal from this crystal.

End crystals within a 12-block radius of it become immune to damage.

A variant without a horse spawns after the dragon reaches half health on each of the 10 end crystals. They shoot down players in the arena with very high accuracy.


Other Features

  • Hyper heal activates after dragon isn't damaged for a long time
  • Dragon's breath buffs endermen with strength II and speed II
  • Dragon's breath destroys items
  • Headshots do 2x damage
  • Immune to one-cycling and needs at least 5 hits to kill
  • Dragon fight fog removed
  • Dragon fight bossbar style changed
  • Dragon perching chance reduced
  • Bedrock burns soul fire instead of fire
  • Custom dragon-related death messages
  • Higher chance of endermites appearing from ender pearl

Installation Notes

The custom end spikes will break if the End was already generated before.

If you wish to reset your End (by deleting DIM1) to add this mod, you must also delete the DragonFight entry in your level.dat.


Future Plans

  • Support more versions
  • Add a config

For Developers

This is a very early version of the project.

Contributions are welcome.


Notes

Credit in the form of a link would be appreciated, but is not required.

Dragons Revamped

This is my attempt at reworking the Ender Dragon Fight. The vanilla fight is very easy and uninteresting, so this mod aims to fix that.

The beginning of a grueling fight... The beginning of a grueling fight...


Feature Summary

Procedually generated custom end spikes
Bigger Arena
Increased health that scales with the number of fighting players
Faster overall movement
4 different attacks
Respawning crystals
Event upon reaching 50% health
A custom miniboss

A good strategy to counter the charges A good strategy to counter the charges


Attacks

Charge

The dragon chooses the nearest player between 30 and 150 blocks away and quickly charges at them, dealing very high damage and knockback.

A dragon charging at an unprepared player A dragon charging at an unprepared player


Fireballs

Flies towards a random outpost and rapidly shoots at players with explosive dragon fireballs. Fireballs leave behind dragon's breath.

This attack can't happen twice in a row.

The dragon preparing its fireball attack The dragon preparing its fireball attack


Lightning

Flies to a high location, then after a few seconds of warning, strikes all exposed players with devastating true damage.

This attack can't happen twice in a row.

The player getting struck by lightning (easy difficulty!) The player getting struck by lightning (easy difficulty!)


Enraged Charge

Charges at nearby players multiple times in quick succession, at an even faster speed than normal charges.

This attack can't happen twice in a row.

Slowly falling into the void after getting charged at by a dragon... Slowly falling into the void after getting charged at by a dragon...


Crystal Protector Miniboss

A very menacing creature A very menacing creature


Health: 40.0
Armor: 2/4 Netherite, Protection IV
Follow Range: 192.0m

Mount Health: 75.0
Mount Armor: Netherite Horse Armor
Mount Speed: Very Fast
Mount Step Height: 3.0m


This miniboss spawns once every few minutes, depending on the amount of fighting players.

The skeleton switches between a bow, a spear and a sword depending on its distance to its target. Its horse is pretty fast and can run up walls up to 3 blocks tall, meaning it can scale an end spike in a matter of seconds.

An indestructible end crystal orbits it until it gets killed, after which the crystal explodes. The dragon can heal from this crystal.

End crystals within a 12-block radius of it become immune to damage.

A variant of this without a horse spawns after the dragon reaches half health, on each of the 10 end crystals. They shoot down players in the arena with very high accuracy.


A crystal protector guarding an end crystal A crystal protector guarding an end crystal

Other Features

   Hyper heal activates after dragon isn't damaged for a long time
Dragon's breath buffs endermen with strength II and speed II
Dragon's breath destroys items
Headshots do 2x damage
Immune to one-cycling and needs at least 5 hits to kill
Dragon fight fog removed
Dragon fight bossbar style changed
Dragon perching chance reduced
Bedrock burns soul fire instead of fire
Custom dragon-related death messages
Higher chance of endermites appearing from ender pearls


Tips & Tricks

Recommended gear:
Maxed out netherite/diamond armor
A strong sword with looting III
Bow with power V and several stacks of arrows
A strong spear
An enchanted mace (optional)
A fast pickaxe
Many totems of undying
Several stacks of ender pearls
Several stacks of blocks
A stack of wind charges
2+ stacks of nutritious food
Golden apples for emergency healing
Elytra (with rockets) if you have one


Hide under blocks to avoid the lightning attack. On hard mode this does 8.5 hearts of true damage, so it's definitely worth dodging.

The dragon is extremely fast, so shooting it from an elevated point is easier than from the surface of the end island.

Try to not stand too close to the Crystal Protector when you kill it. The explosion is usually enough to kill/pop you even in full netherite.

There's no shame in switching the difficulty to easy or normal. The fight was designed to be extremely difficult.



Installation Notes

The custom end spikes will break if the end was already generated before.

If you wish to reset your end (by deleting DIM1) to add this mod, note that you need to delete the DragonFight entry in your level.dat as well.

Future Plans

   Support more versions
Add a config

For Developers

This is a very early version of the project.

Contributions are welcome.

Notes

Credit in the form of a link would be appreciated. Not required though.

Screenshots

Gallery

  • dragon_charge.jpeg
    dragon_charge.jpeg A dragon charging at a player
  • outside_view.jpeg
    outside_view.jpeg Falling into the void (shaders)
  • top_down.jpeg
    top_down.jpeg Top-down view of the arena
  • dragon_damage.jpeg
    dragon_damage.jpeg The dragon taking damage
  • fireball_turning.jpeg
    fireball_turning.jpeg The dragon preparing its fireball attack
  • dragon_half_health_1.jpeg
    dragon_half_health_1.jpeg Half Health Animation
  • enderman_buff.jpeg
    enderman_buff.jpeg Endermen bathing in dragon's breath
  • dragon_perch.jpeg
    dragon_perch.jpeg The dragon perching
  • crystal_protector.jpeg
    crystal_protector.jpeg A Crystal Protector
  • sitting_protector.jpeg
    sitting_protector.jpeg A protector guarding its crystal
  • hunter_charge.jpeg
    hunter_charge.jpeg A Crystal Protector charging up an end spike
  • dragon_death.jpeg
    dragon_death.jpeg The dragon dying
  • attacking_crystal.jpeg
    attacking_crystal.jpeg Attacking an end crystal
  • crystal_shot.jpeg
    crystal_shot.jpeg Destroying a crystal
  • charge_2.jpeg
    charge_2.jpeg The dragon charging at an unprepared player
  • death.jpeg
    death.jpeg A player dying
  • dragon_view_2.jpeg
    dragon_view_2.jpeg A player aiming at the dragon
  • Banner v1.0.0
    Banner v1.0.0 The first image in the description
  • Half Health Animation
    Half Health Animation A cool animation that plays when the dragon dips below 50% hp
  • Side View
    Side View Photo taken from outside the end island, with shaders
  • Top-Down View
    Top-Down View A top-down view of the dragon fight arena
  • The Fight
    The Fight A player aiming a bow at the dragon
  • Death
    Death Rip
  • Dragon Hurt
    Dragon Hurt Remaining health text showing after hitting the dragon
  • Attacking a Crystal
    Attacking a Crystal The player about to destroy a crystal
  • Crystal Destroyed
    Crystal Destroyed Crystals remaining action bar upon destroying a crystal
  • Perching
    Perching The dragon about to perch
  • Fireball Attack
    Fireball Attack The dragon turning around to shoot the player with fireballs
  • Buffed Endermen
    Buffed Endermen Endermen gaining strength II and speed II after bathing in the dragons breath
  • Lightning Attack
    Lightning Attack The player getting struck by lightning
  • Protector Attack
    Protector Attack A Crystal Protector charging up an obsidian spike in pursuit of the player
  • Dragon Charge Attack
    Dragon Charge Attack The player using a spear to fight a charging dragon
  • Dragon Charge #2
    Dragon Charge #2 This player is a little less prepared...
  • Dragon Killed
    Dragon Killed Finally
  • Crystal Protector
    Crystal Protector A crystal protector with a mount
  • Sitting Crystal Protector
    Sitting Crystal Protector A crystal protector spawned on top of an end crystal

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