Dungeons and Taverns
Rank 863
Rank 646 among mods

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Dungeons and Taverns

By NovaWostraOwner , Nova_Wostra
Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

an Vanilla styled structure mod

Minecraft
26.3 26.2

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3.0
Auseawesome

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Total 5 hrs MC 26.2
Gameplay
2.5
Aesthetics
4.0
Performance
2.5

Dungeons and Taverns is a datapack packaged as a mod which adds structures and enchantments. Most of these structures are quite aesthetically pleasing, however they litter the landscape and make finding an area devoid of large structures difficult, especially within certain biomes.

These structures are designed to fit within a modded world, rather than a vanilla one and are normally far more grandiose and with far different loot distribution to vanilla structures, which may suit some packs but not others. They also seem to cause a significant slow down of world generation due to their size and frequency, though this is only anecdotal.

Loot in these structures is very hit and miss with structures such as the ruined town having very minimal loot that serves mainly as inventory clutter, structures like the Witch Villa having tens of chests with near identical loot meaning you can come out with 5 of the same cursed book, or structures like the badlands miner outpost with actually decent loot.

Structures like the Stray Fort are so expansive it is possible that geared with only a shield, you could take iron and enchanted gear from exterior chests and fully armour and tool up, before looting the centre and finish with enough gear for a group of players. This could potentially affect the balance of the game, but in packs with more endgame content it is less of an issue.

Another issue I had that does slightly hamper the performance of the mod is the fact some of the structure maps you can find in loot will point you to structures 10s of thousands of blocks away, even if the world is dense with structures, making them annoying in survival, especially when these can be found relatively easily before any mode of transport except boats and horses would be available.

Overall this mod does add more structures to your game, though it is quite a large overbearing mod, so I would not add it to any packs that aren't explicitly exploration focused and would recommend pairing it with optimisation mods.

  • Screenshot 1: Dense with structures, not features
    Witch Villa
  • Screenshot 2: Dense with structures, not features
    Ruined Towns
  • Screenshot 3: Dense with structures, not features
    Badlands Miner Outpost
  • Screenshot 4: Dense with structures, not features
    Stray Fort
2
0
3.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 5 hrs MC 26.2
Gameplay
2.5
Aesthetics
4.0
Performance
2.5

Dungeons and Taverns is a datapack packaged as a mod which adds structures and enchantments. Most of these structures are quite aesthetically pleasing, however they litter the landscape and make finding an area devoid of large structures difficult, especially within certain biomes.

These structures are designed to fit within a modded world, rather than a vanilla one and are normally far more grandiose and with far different loot distribution to vanilla structures, which may suit some packs but not others. They also seem to cause a significant slow down of world generation due to their size and frequency, though this is only anecdotal.

Loot in these structures is very hit and miss with structures such as the ruined town having very minimal loot that serves mainly as inventory clutter, structures like the Witch Villa having tens of chests with near identical loot meaning you can come out with 5 of the same cursed book, or structures like the badlands miner outpost with actually decent loot.

Structures like the Stray Fort are so expansive it is possible that geared with only a shield, you could take iron and enchanted gear from exterior chests and fully armour and tool up, before looting the centre and finish with enough gear for a group of players. This could potentially affect the balance of the game, but in packs with more endgame content it is less of an issue.

Another issue I had that does slightly hamper the performance of the mod is the fact some of the structure maps you can find in loot will point you to structures 10s of thousands of blocks away, even if the world is dense with structures, making them annoying in survival, especially when these can be found relatively easily before any mode of transport except boats and horses would be available.

Overall this mod does add more structures to your game, though it is quite a large overbearing mod, so I would not add it to any packs that aren't explicitly exploration focused and would recommend pairing it with optimisation mods.

  • Screenshot 1: Dense with structures, not features
    Witch Villa
  • Screenshot 2: Dense with structures, not features
    Ruined Towns
  • Screenshot 3: Dense with structures, not features
    Badlands Miner Outpost
  • Screenshot 4: Dense with structures, not features
    Stray Fort
2
0
3.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts ←
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 5 hrs MC 26.2
2
0