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Dynamic Player and Weapon Progression / Difficulty
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Dynamically balanced the progression and difficulty for new and experienced player on the same server.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Works well on servers with a large amount of players, often adding social features, economy, trading, etc.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Must be installed on both the client and the server.
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⚔️ Dynamic Player and Weapon Progression / Difficulty
Dynamically balanced the progression and difficulty for new and experienced player on the same server. In most cases it's difficult to balanced new players with experience players without frustrating one group.
✨ Features
- Dynamically adjust dealt damage (from the Player)
- Dynamically adjust hurt damage (to the Player)
- Dynamically adjust item damage and item durability (per Weapon Class)
- Experience points / levels for different kind of areas based on existing stats
- Customization over config file
- Weapon classes with weapon progression (more damage, faster, ...) and mod support
- Use the existing user stats, which mean existing experienced players will start with a higher level and not with level 1.
ℹ️ What does the mod do ?
For new players it will increase the dealt damage and decrease hurt damage to the player. For more experience players it will slight increase the dealt damage per weapon class (over time) and increase the hurt damage to the player for a more challenging experience with additional getting more experience and loot.
With each kill you will earn experience points for a specific areas and weapon classes, which is used to adjust the progression and difficulty per player dynamically.
This means new players will not get killed every few seconds and experience players will get a harder time to kill mobs and need to find new strategies and better equipment.
Depending on your preferred weapons the durability of the items will be also automatically adjusted so that you can play with an axe or even with a hoe.

Stats Overview

🎱 Commands
The mods has the following commands to get more insights in your stats.
/player_progression statswill provide a overview for the player with their current stats./player_progression level overviewshows the calculated level and needed experience based on the settings from the configuration. (Op only)
❗Note
In some cases it could be that I need to adjusted the default values like for additional mod support, better distribution, ...
If you run into any issue, please try first to delete the existing config/dynamic_player_progression_and_player_difficulty-common.toml file and restart the client / server.
After the restart the file should be automatically re-crated with the correct and up-to-date default values.
##🧪 Will you release a x.y version for this mod or are you planning to support other mod loader like fabric ?
I tried to update several version at the same time in the past, unfortunately this doesn't worked very great. It took me a loot of time for the conversion instead of spending my time in fixing existing bugs or implementing new features. For this reason I decided I will not downgrade my mods to any legacy versions or providing any release (maybe for testing) for a beta version of forge.
This means similar to Create and Mekansim, you need to wait until a new version is considered a "release" version. Former versions are handled by a best-effort base or if there are any critical bugs (please report them over the issue link).
📙 More Information
Please take a look at the images tab and check https://github.com/MarkusBordihn/BOs-Dynamic-Player-Progression-and-Difficulty/blob/main/README.md for additional information.
🫶 Support me
Support my work on Patreon and/or Ko-fi to help me continue creating valuable content and projects for you!
⚔️ Dynamic Player Progression and Difficulty (1.18.2)
Dynamically balanced the progression and difficulty for new and experienced player on the same server. In most cases it's difficult to balanced new players with experience players without frustrating one group.
✨ Features
- Dynamically adjust dealt damage (from the Player)
- Dynamically adjust hurt damage (to the Player)
- Dynamically adjust item damage and durability (per Weapon Class)
- Experience points / levels for different kind of areas based on existing stats
- Customization over config file
- Weapon classes with weapon progression (more damage, faster, ...) and mod support
- Use the existing user stats, which mean existing experienced players will start with a higher level and not with level 1.
ℹ️ What does the mod do ?
For new players it will increase the dealt damage and decrease hurt damage to the player. For more experience players it will slight increase the dealt damage per weapon class (over time) and increase the hurt damage to the player for a more challenging experience with additional getting more experience and loot.
With each kill you will earn experience points for a specific areas and weapon classes, which is used to adjust the progression and difficulty per player dynamically.
This means new players will not get killed every few seconds and experience players will get a harder time to kill mobs and need to find new strategies and better equipment.
Depending on your preferred weapons the durability of the items will be also automatically adjusted so that you can play with an axe or even with a hoe.
ℹ️ More Information
Please check https://github.com/MarkusBordihn/BOs-Dynamic-Player-Progression-and-Difficulty/wiki for additional information and examples.
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