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Dynamic Tree Physics Patches
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Fallen trees that break like wood, keep their logs, and clean up after themselves.
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📖 About
Dynamic Tree Physics Patches refines the interaction between Dynamic Trees Physics, Dynamic Trees, Tree Physics, and Sable. It adjusts how fallen trees land, split, drop their wood, and despawn, with configurable presets for different play styles.
For Minecraft 1.21.1 with NeoForge. Install it on both the client and server: most logic runs server-side, with a small client component for bark particles.
🌲 More Natural Landings
- Trunks hold together instead of crumbling on impact.
- Limbs can snap where they meet the tree when they hit the ground.
- Branches give way under excessive weight.
- A sufficiently hard landing can split the trunk.
- Hitting a fallen tree causes less unwanted movement.
🪵 Keep the Wood You Cut
Thick branches yield logs according to their wood volume. When a fallen tree breaks into pieces, its logs are distributed between those pieces so splitting the tree does not lose its wood.
🧹 Automatic Cleanup
- Small pieces drop their wood after 5 seconds, including pieces still moving or floating in water.
- Large pieces drop their wood after 5 minutes at rest.
- World-generation fallen branches are disabled.
- Break sounds and particles are capped to limit bursts of effects.
- Thick trunks use bark particles instead of missing textures.
These timings and behaviors are configurable.
⚙️ Choose Your Preset
| Preset | Behavior |
|---|---|
| TREE_PHYSICS — default | Fallen trees stay in the world to be chopped up. Limbs can snap on landing, while small scraps turn into drops. |
| DYNAMIC_TREES | Drops appear at the stump, and the fallen tree disappears after landing. |
| CUSTOM | Used when you manually change settings managed by a preset. |
🧩 Optional Integrations
- Dynamic Trees Plus 1.3+: Cacti and mushrooms hold together and give their proper drops.
- Create 6.0.10+: Saws cut trees down whole.
- Dynamic Trees – VanillaBackport 1.7+: Creaking hearts survive falls and drop their resin.
🔧 Configuration
Edit saves/<world>/serverconfig/dynamic_tree_physics_patches-server.toml or use the configuration screen under Mods. Each option is documented in the configuration file.
| Setting | Default | Controls |
|---|---|---|
preset.preset |
TREE_PHYSICS |
Active preset |
impact.limb_snap_chance |
0.9 |
Chance of a limb snapping on impact |
impact.branch_strength |
2.0 |
Weight limbs can support; 0 disables this check |
impact.trunk_snap_speed |
16 |
Trunk-splitting impact speed in m/s; 0 disables splitting |
despawn.small_piece_ticks |
100 |
Small-piece cleanup delay |
despawn.big_piece_ticks |
6000 |
Large-piece cleanup delay at rest; 0 keeps them indefinitely |
performance.break_effects_per_tick |
4 |
Break sounds and particles per tick |
🤝 Credits
MIT licensed. Dynamic Trees Physics, Dynamic Trees, Tree Physics, Sable, and the supported integrations belong to their respective authors.
💬 Community & Support
Questions, feedback, or a bug to report? Join Minionade Dev on Discord. For bug reports, include your Minecraft version, mod loader, mod version, and any relevant logs.
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