Dypsis
No reviews yet
Targeted, effective optimizations for 1.12.2
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Enhances game performance and optimizes resource usage.
Adds client-side tools and features to enhance the user experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Dypsis
Dypsis is an optimization mod with a focus on improving client-side rendering performance. It contains both improvements for vanilla and targeted optimizations for mods.
Vanilla
- Framebuffer Optimization Strategy
- Conservative mode optimizes framebuffer blitting with a more efficient method.
- Aggressive mode makes the game directly render to the default framebuffer to skip the blitting process altogether.
- HUD Batching: Draw HUD elements in batches to improve performance.
- Smart Entity Outline Rendering: Skips entity outline (a.k.a. glowing effect) rendering when there is no entity visible with outline.
Mods
- Ender IO: Batched rendering for conduits, significantly improves performance when you have a handful of conduits in the world.
- The One Probe: Skips redundant GL calls.
Advanced
- (WIP) Modern Rendering Pipeline: Very experimental and immature replacement of the vertex array usage in Tessellator. Utilizes VAO and DSA to improve performance.
Dypsis
Dypsis is an optimization mod with a focus on improving client-side rendering performance. It contains both improvements for vanilla and targeted optimizations for mods.
Vanilla
- Framebuffer Optimization Strategy
- Conservative mode optimizes framebuffer blitting with a more efficient method.
- Aggressive mode makes the game directly render to the default framebuffer to skip the blitting process altogether.
- HUD Batching: Draw HUD elements in batches to improve performance.
- Smart Entity Outline Rendering: Skips entity outline (a.k.a. glowing effect) rendering when there is no entity visible with outline.
Mods
- Ender IO: Batched rendering for conduits, significantly improves performance when you have a handful of conduits in the world.
- The One Probe: Skips redundant GL calls.
Advanced
- (WIP) Modern Rendering Pipeline: Very experimental and immature replacement of the vertex array usage in Tessellator. Utilizes VAO and DSA to improve performance.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers