Earthquake

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Earthquake

By Politas180Owner

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Start earthquakes that split the ground into fissures up to 200 blocks deep, with commands to set their intensity, duration, and radius.

Mod Loaders
Minecraft

About

Description

Earthquake opens fissures in the terrain, with blocks crumbling and falling into the gaps as they form. Depending on the settings, a quake can leave shallow cracks or chasms up to 200 blocks deep.

Commands

  • /earthquake start starts a standard quake.
  • /earthquake start <intensity> <duration> <radius> lets you set its strength, duration, and size. Intensity goes up to 20.
  • /earthquake stop stops the destruction.

Start with a low intensity to get a feel for how much terrain it changes.

Performance and requirements

Version 1.5.0 adds smoke and dust around fissures, falling ceiling dust, and smoother screen shake. The mod caps its workload to help limit lag. Large quakes still change thousands of blocks, so high settings can be demanding on weaker hardware.

Embeddium is recommended for rendering performance, but is optional.

For Minecraft 1.20.1 with Forge. The original release lists Java 17; the 1.5.0 file lists Java 21. Check the file requirements when choosing a download.

Earthquake Mod - Deep Destruction

If you're here, you're probably tired of "earthquake" mods that just shake your screen and call it a day. I wanted to create something that actually feels dangerous—where the ground doesn't just rumble, it rips open.

The Main Idea

I built this because I wanted realistic geological events. When an earthquake hits in this mod, it carves actual fissures into the terrain.

  • It goes deep: Depending on how hard you crank the settings, these cracks can go from surface-level scratches to massive chasms 200 blocks deep.
  • Physics: Blocks don't just vanish; they crumble. You'll see debris falling into the cracks as they form.

Performance

Let's be real: destroying thousands of blocks in seconds usually kills a server. I spent a lot of time optimizing this so it doesn't turn your PC into a heater.

  • No Particles: I made the decision to completely remove particle effects. I know, visuals are cool, but maximum FPS is cooler.
  • Safety Limits: I added hard caps to the code so even if you go crazy with the intensity, the mod tries to stop the server from lagging out.

Recommendations & Dependencies

Embeddium (Highy Recommended): While not strictly required, I strongly suggest running this with Embeddium. It handles rendering way better than vanilla, and when you're tearing up chunks of the map, you'll want that extra stability.

Commands:

  • /earthquake start - Fires a standard quake.
  • /earthquake start <intensity> <duration> <radius> - Custom settings.
  • /earthquake stop - Panic button to stop the destruction.

Requirements: Forge 1.20.1 (Java 17+)

Want to create your own mod?

Join discord server: https://discord.gg/hSQpP4Mc