Earthquake

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Earthquake

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Adds depth-focused earthquake effects with customizable commands that create deep vertical destruction up to 200 blocks deep.

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Minecraft

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Type
Mod
License
All Rights Reserved
Latest Version
earthquake-1.5.0.jar
Authors
CurseForge
Modrinth

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About

Description

If you're here, you're probably tired of "earthquake" mods that just shake your screen and call it a day. I wanted to create something that actually feels dangerous—where the ground doesn't just rumble, it rips open.

The Main Idea

I built this because I wanted realistic geological events. When an earthquake hits in this mod, it carves actual fissures into the terrain.

  • It goes deep: Depending on how hard you crank the settings, these cracks can go from surface-level scratches to massive chasms 200 blocks deep.
  • Physics: Blocks don't just vanish; they crumble. You'll see debris falling into the cracks as they form.

Performance (The Elephant in the Room)

Let's be real: destroying thousands of blocks in seconds usually kills a server. I spent a lot of time optimizing this so it doesn't turn your PC into a heater.

  • No Particles: I made the decision to completely remove particle effects. I know, visuals are cool, but maximum FPS is cooler.
  • Safety Limits: I added hard caps to the code so even if you go crazy with the intensity, the mod tries to stop the server from lagging out.

Recommendations & Dependencies

Embeddium (Highy Recommended): While not strictly required, I strongly suggest running this with Embeddium. It handles rendering way better than vanilla, and when you're tearing up chunks of the map, you'll want that extra stability.

Commands: You have full control over the chaos.

  • /earthquake start - Fires a standard quake.
  • /earthquake start <intensity> <duration> <radius> - If you want to customize it. (Intensity goes up to 20, but maybe start small?)
  • /earthquake stop - panic button to stop the destruction.

A Quick Note

This is built for Forge 1.20.1 and needs Java 17. It's designed to be server-friendly, but please be careful with the high-intensity settings on weaker hardware.

Enjoy the chaos! (And maybe don't build your base on a fault line.)

Earthquake Mod - Deep Destruction

If you're here, you're probably tired of "earthquake" mods that just shake your screen and call it a day. I wanted to create something that actually feels dangerous—where the ground doesn't just rumble, it rips open.

The Main Idea

I built this because I wanted realistic geological events. When an earthquake hits in this mod, it carves actual fissures into the terrain.

  • It goes deep: Depending on how hard you crank the settings, these cracks can go from surface-level scratches to massive chasms 200 blocks deep.
  • Physics: Blocks don't just vanish; they crumble. You'll see debris falling into the cracks as they form.

Performance

Let's be real: destroying thousands of blocks in seconds usually kills a server. I spent a lot of time optimizing this so it doesn't turn your PC into a heater.

  • No Particles: I made the decision to completely remove particle effects. I know, visuals are cool, but maximum FPS is cooler.
  • Safety Limits: I added hard caps to the code so even if you go crazy with the intensity, the mod tries to stop the server from lagging out.

Recommendations & Dependencies

Embeddium (Highy Recommended): While not strictly required, I strongly suggest running this with Embeddium. It handles rendering way better than vanilla, and when you're tearing up chunks of the map, you'll want that extra stability.

Commands:

  • /earthquake start - Fires a standard quake.
  • /earthquake start <intensity> <duration> <radius> - Custom settings.
  • /earthquake stop - Panic button to stop the destruction.

Requirements: Forge 1.20.1 (Java 17+)

Want to create your own mod?

Join discord server: https://discord.gg/hSQpP4Mc

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~4,000
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Modrinth
<1,000
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CurseForge
Modrinth
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