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Earthquake
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Start earthquakes that split the ground into fissures up to 200 blocks deep, with commands to set their intensity, duration, and radius.
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Must be installed on both the client and the server.
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Description
Earthquake opens fissures in the terrain, with blocks crumbling and falling into the gaps as they form. Depending on the settings, a quake can leave shallow cracks or chasms up to 200 blocks deep.
Commands
/earthquake startstarts a standard quake./earthquake start <intensity> <duration> <radius>lets you set its strength, duration, and size. Intensity goes up to 20./earthquake stopstops the destruction.
Start with a low intensity to get a feel for how much terrain it changes.
Performance and requirements
Version 1.5.0 adds smoke and dust around fissures, falling ceiling dust, and smoother screen shake. The mod caps its workload to help limit lag. Large quakes still change thousands of blocks, so high settings can be demanding on weaker hardware.
Embeddium is recommended for rendering performance, but is optional.
For Minecraft 1.20.1 with Forge. The original release lists Java 17; the 1.5.0 file lists Java 21. Check the file requirements when choosing a download.
Earthquake opens fissures in the terrain, with blocks crumbling and falling into the gaps as they form. Depending on your settings, cracks can reach up to 200 blocks deep.
Commands
/earthquake startstarts a standard earthquake./earthquake start <intensity> <duration> <radius>lets you choose the settings./earthquake stopstops the destruction.
Performance and installation
The mod caps the amount of destruction work to help limit server lag. Version 1.5.0 adds smoke and dust along cracks, falling ceiling dust, and smoother camera shake. Large earthquakes still change a lot of blocks.
Requires Minecraft 1.20.1 with Forge and Java 17 or later. Embeddium is recommended for rendering performance, but is optional.
Interested in making your own mod? Join the Discord server.
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