easierworldcreator

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easierworldcreator

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library mod that help you creating features by generating 3d shapes

World Gen Improvements
QoL & Tweaks
API/Library
Mod Loaders
NeoForge
Fabric
Quilt
Minecraft

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Supported Environments

Dev Environment
Client Optional
Server Optional

About

Project Details

Type
Mod
License
MIT License
Latest Version
ewc-neoforge 3.1.2+1.21.1
Authors
CurseForge
Modrinth

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

What is this mod about?

Create your world gen features easily with this library. It allow you to generate simple shapes that combined together can create some beautiful features.

This mod also support multi-chunk features.

You can also manipulate structure and placing them in the world

One other functionnality that is not implemented for the moment is the support for custom particles shape

availible on modrinthavailible on curseforge

What Shapes can you create?

you can for the moment create :

  • Circles
  • Spheres
  • Cylinders
  • 2d and 3d ellipsoid
  • Lines between 2 points
  • Spirals and some variations
  • Tores

Other features?

Yes there are a performance maths class as well as some utility world gen class that provide useful methods and a Class for perlin noise

Setup

if you are developping a mod and you want to use this library, you can put this in your build.gradle:

repositories {
    maven {
        name = "Modrinth"
        url = "https://api.modrinth.com/maven"
        content {
            includeGroup "maven.modrinth"
        }
    }
}

dependencies {
    modImplementation "maven.modrinth:ewc:<version>"
}

you can find the version in the version tab (ex: 2.1.2-1.20.4)

Info

Wiki

I highly recommend you go to check the wiki to understand everything that is possible : Mod-Wiki

Performance

this mod use is own maths that you can use For example calculating 1 000 000 cosinus : gives an avarage calculating time of 476 ms when using Math.cos(), using the custom maths, you get an average time of 7ms when using FatsMaths.getFastCos() and an average of 14ms when using FastMaths.getPreciseCos()

Using the library

the methods comes with common parameter :

StructureWorldAccess world that is used to put the structure in the world. StructureWorldAccess allow you to use the feature either during world gen or not

BlockPos pos the position of the center of the structure

List<BlockLayer> layers a list of BlockLayer, see the wiki for more info : Mod-Wiki

The different size required for the shape to place

Future?

I continue to develop actively this mod to support more and more possible things. You have any idea, suggestion on how to improve the mod? Let me know on the github.

discord link

What is this mod about?

  • Create your world gen features easily with this library. It allow you to generate simple shapes (spherer, spirals, torus...) that combined together can create some beautiful features.

  • This mod also support multi-chunk features (placing features larger than 3x3 chunks).

  • You can also manipulate structure and placing them in the world

  • You can animate the placement of structure/ shape depending on many parameters

  • Implement a config API

  • One other functionnality that is not implemented for the moment is the support for custom particles shape

availible on modrinth availible on curseforge

What Shapes can you create?

you can for the moment create :

  • Circles
  • Spheres
  • Cylinders
  • 2d and 3d ellipsoid
  • Lines between 2 points
  • Spirals and some variations
  • Tores

Other features?

Yes there are a performance maths class as well as some utility world gen class that provide useful methods and a Class for perlin noise

Setup

if you are developping a mod and you want to use this library, you can put this in your build.gradle:

repositories {
    maven {
        name = "Modrinth"
        url = "https://api.modrinth.com/maven"
        content {
            includeGroup "maven.modrinth"
        }
    }
}

dependencies {
    modImplementation "maven.modrinth:ewc:<version>"
}

you can find the version in the version tab (ex: 3.0.0+1.21.1)

Info

Wiki

I highly recommend you go to check the wiki to understand everything that is possible : Mod-Wiki

Performance

this mod use is own maths that you can use For example calculating 1 000 000 cosinus : gives an avarage calculating time of 476 ms when using Math.cos(), using the custom maths, you get an average time of 7ms when using FatsMaths.getFastCos() and an average of 14ms when using FastMaths.getPreciseCos()

Using the library

the methods comes with common parameter :

StructureWorldAccess world that is used to put the structure in the world. StructureWorldAccess allow you to use the feature either during world gen or not

BlockPos pos the position of the center of the structure

List<BlockLayer> layers a list of BlockLayer, see the wiki for more info : Mod-Wiki

The different size required for the shape to place

Future?

I continue to develop actively this mod to support more and more possible things. You have any idea, suggestion on how to improve the mod? Let me know on the github.

Screenshots

Gallery

  • multi-chunk torus feature
    multi-chunk torus feature
  • multi-chunk torus features
    multi-chunk torus features
  • sphere example
    sphere example
  • circle example
    circle example
  • animated structure place
    animated structure place
  • cylinder example
    cylinder example

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~25,000
Total Downloads
CurseForge
~9,000
Modrinth
~16,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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