Effective Armors

Quick rating

Community listing page, reviews here may not be monitored by the author.

Effective Armors

By vomiterOwner

No reviews yet

A data driven mod for modpack makers to add extra effects of armor sets.

API/Library
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
effectivearmors-1.3.0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod provides modpack makers an easy way to add specific potion effects on certain armors or armor sets. You may allow players to gain a lv3 strength effect when they are wearing a full set of diamond armors. The mod is data driven, so you just need to put valid json files at data/<namespace>/effectivearmors/armor_effects/<path>.json. If you are using KubeJS, you may also put it directly under kubejs folder, so that the file path would be like kubejs\data\kubjes\effectivearmors\armor_effects\effect_1.json

The file should be structured like this.

{
  "armor": [
    "minecraft:diamond_helmet",
    "minecraft:diamond_chestplate",
    "minecraft:diamond_leggings",
    "minecraft:diamond_boots"
  ],
  "effects": [
    { "id": "minecraft:strength", "amplifier": 2, "ambient": false, "show_particles": false, "show_icon": true }
  ],
  "match_all": true
}

You may put 1-4 items in the armor list. "match_all": true means to check if all items are equipped; you may also set it to false so that one piece of the armor set would be enough to apply the effect. You may also put multiple effect instance in the effects list and they will be applied at the same time.

It also supports tag. You may use # at the start of any armor entry string and it will be parsed as a tag ingredient. You may also use 3x ... to declare the number. So the following formats works as well.

  "armor": [
    "#effectivearmors:test_helmets",
    "minecraft:iron_chestplate",
    "minecraft:golden_leggings"
  ]
  "armor": [
    "4x #effectivearmors:golden"
  ]

From version 1.2.0, you may also include curios items in the armor list.

This mod provides modpack makers an easy way to add specific potion effects on certain armors or armor sets. You may allow players to gain a lv3 strength effect when they are wearing a full set of diamond armors. The mod is optionally compatible with Curios Api, allowing items equipped in curios slots to be treated as a part of an armor set.

The mod is data driven, so you just need to put valid json files at data/<namespace>/effectivearmors/armor_effects/<path>.json. If you are using KubeJS, you may also put it directly under kubejs folder, so that the file path would be like kubejs\data\kubjes\effectivearmors\armor_effects\effect_1.json.

The file should be structured like this.

{
  "armor": [
    "minecraft:diamond_helmet",
    "minecraft:diamond_chestplate",
    "minecraft:diamond_leggings",
    "minecraft:diamond_boots"
  ],
  "effects": [
    { "id": "minecraft:strength", "amplifier": 2, "ambient": false, "show_particles": false, "show_icon": true }
  ],
  "match_all": true
}

You may put 1-4 items in the armor list. "match_all": true means to check if all items are equipped; you may also set it to false so that one piece of the armor set would be enough to apply the effect. You may also put multiple effect instance in the effects list and they will be applied at the same time.

It also supports tag. You may use # at the start of any armor entry string and it will be parsed as a tag ingredient. You may also use 3x ... to declare the number. So the following formats works as well.

  "armor": [
    "#effectivearmors:test_helmets",
    "minecraft:iron_chestplate",
    "minecraft:golden_leggings"
  ]
  "armor": [
    "4x #effectivearmors:golden"
  ]

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works