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EMF Compat: Carry On
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Makes Carry On work correctly with animated EMF player models.
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Runs entirely on the client. Works on vanilla servers.
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EMF Compat: Carry On

A small client-side mod that makes Carry On carry poses work correctly with Entity Model Features player models.
Tested with Fresh Animations: Player Extension but it should work with any player animation resource pack.
Features
- Compatible with Fresh Animations: Player Extension.
- Your arms stay raised naturally while carrying blocks and entities.
- Carried objects follow your EMF-animated body in third person.
- Carried entities keep their normal model so they don't inherit the player resource-pack (for fixing head and body shaking bug).
- First-person carry pose stays visible even with First Person Model mod.
enjoy _
EMF Compat: Carry On

A small client-side mod that makes Carry On carry poses work correctly with Entity Model Features player models.
Tested with Fresh Animations: Player Extension but it should work with any player animation resource pack.
Features
- Compatible with Fresh Animations: Player Extension.
- Your arms stay raised naturally while carrying blocks and entities.
- Carried objects stay attached to your EMF-animated hands in both third-person camera directions.
- Carried mobs keep their resource-pack model and texture: Frozen holds an independent pose, while Animated keeps their own EMF animation without first-person shaking.
- First-person carry pose stays visible even with First Person Model mod.
- With the EMF Compat: ParCool addon on NeoForge 1.21.1, carrying keeps control of both arms during fast runs and charged jumps. Crawling, rolls, dodges/dashes, flips and two-handed hangs/climbs wait until the load is put down.
enjoy ^_^
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