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End Expansion - The Lamented Islands

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End Expansion - The Lamented Islands

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A simple mod expanding the End with more relation to boss progression and RPG elements. Bringing new life and a story to uncover across it's generational devastation.

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Type
Mod
License
GNU General Public License v3.0 only
Latest Version
End Expansion - 1.3

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About

Description

UPDATE 0.5 AND ABOVE REQUIRES NETHER API IN ORDER TO FUNCTION, GET IT HERE!

MODPACK DEVS USE FILE DIRECTOR FOR NETHER API IF UPLOADING PACKS INCLUDING THIS MOD.

ALSO REQUIRES GECKOLIB, WHICH YOU CAN GET HERE!

Be sure to check on the discord for mod updates, as due to positive feedback on this mod, it will be getting another major content update!

Welcome to End Expansion - The Lamented Islands

The Lamented Islands

This mod focuses on expanding the end and giving the definition of "end game". Hence this mod having more focus on the RPG aspect along with several trinkets, items, and utility machines to help with your day to day survival world. Below will be a quick summary of what this mod adds.

  • 10 New mobs (All being located in various parts of the end and half of them being structure specific)
    - 3 New mini-bosses
    - 1 New secret boss
    - 2 New challenging bosses with phases and a unique style of attacking
    - Multiplayer boss scaling (should be multiplayer ready!)
    - 3 New armor sets each providing bonuses or negating debuffs
    - 40 New blocks including utility machines and a new bridge/gate system
    - A guidebook covering the mods contents with the exception of secret boss encounters
    - 5 New major structures all having various puzzles/traps/enemies
    - 1 New biome
    - New better stronghold with several different rooms and vastly bigger than vanilla's
  • WIP Sky box, can be configured. Default : true
    - A config with over a hundred controls and changes

Getting Started

Crafting the Guide Book

All you'll need is to make the Guide to the End or you can try to find it in the new stronghold.

Below is a more in-depth look into all the mods additions from a bird eye-view for those that wish to see more.

Mod Reviews

Improved Stronghold

Improved Stronghold

The true adventure update!

With the only change to the overworld, the Stronghold now is much more bigger and has several redone rooms. Along with some custom mob spawners bringing forth a bit more challenge to your adventures such as invisible cave spiders! The new stronghold has two levels too it, with the second level including the portal room and the library.

Changes to the Base End Biome

Changes to Base Biome

(Upper Left) The Avalon, a mysterious trader that can rarely be found offering enchantments and upgraded weapons for a price. You can also find the Avalon's Coin for a unique challenge.

(Upper Right) Turium, a new plant found rarely in the biome or at any of the structures found in the base end biome. When eaten, it gives Regeneration 2 for a short period of time.

(Lower Left) Compulsors, machines that suck up any entities or items. Great for farm utility or making traps at your base.

(Lower Right) Ancient Guilder, a new denizen in the end that doesn't really like anything Ash Wasteland's related and can be given items that'll display in it's head. If you place the requested block near it, It will convert that block into a different one.

The End Vaults

The End Vaults

This structure is where you can find the end's new resource, Pure Crystals. They are heavily locked away and these vaults can be found by looking for a well like structure on the surface or poking throughout the side of the islands. They are known for being heaily guarded and the chance for a mini-boss to be at one of these is by chance.

The New Lamented Islands

The Lamented Islands

This behemoth of a floating city is where the first major boss is found, it is reccomended to defeat the Lamentor to get an idea if you're ready to head to the Ash Wastelands. You can also find a small amount of Pure Crystals here as well.

The Ash Wastelands

The Ash Wastelands

The Ash Wastelands

This biome is filled with hostility and a dark shroud of fog lies in it when entering. However it holds the key to some of the most powerful equipment in the mod and bringing forth more utility machines.

(Upper Left) The Dark shroud within the Wastelands and some peery eyes, best to light up the area.

(Upper Right) One of the new resources found in the biome, rarely on the surface but more common in the underground. These crystals are to be combined with Pure Crystals to be the base material for the best armor set in the mod.

(Lower Left) With the Wastelands, it holds it's secrets in the underground as well with the Ashed Mines you'll be able to explore large cave systems and encounter new life. As well this is where the second resource is found, Cordium.

(Lower Right) We can see one of the denizens of the underground, it likes to latch onto your head if you wake it up.

Structures in the Biome

End Game Structures

(Left) We have the Ashed Towers, looming over the biome and holding puzzles, traps, and the best chance to find an Avalon's Coin atop of the tower. As well where the Fell Knights guard there treasures, and another chance for a mini-boss to spawn atop of the tower.

(Right) The Ashed Kings Fortress, this massive behemoth of a floating fortress is the final stop in the mod. Where you'll encounter several variants of the Fell Knights, and at the top of the main building is where the 2nd and last major boss is. Make sure you have the best equipment you can take as enchanted diamond armor doesn't cut it.

Closing Thoughts

I'd just like to say thank you to my team and the members at our discord server, this project couldn't have completed without them. If you wish to join, you'll be able to see sneakpeaks of our future projects along with early test builds of them.

FAQ: 

Will you port this to a newer version?

A: As of now it is a no, it all depends on how smooth the porting for another smaller mod goes and if I wanna take that risk with this mod. But if it does port forward, it will be when the Barrend Bogs update is complete.

Will there be any more updates/additions?

A: Good news! this project will be slated to get another content update, it may not be as massive as the Wake by Ash Update, but it is at minimum to include some new creatures and a new biome!

Will you be making parts of this separate mods or changing the Ender Dragon?

A: Yes, I do plan on making the Better Stronghold it's own mod in the future and that second part is classified. :)

 Thank you everyone for the downloads! You can see sneak-peaks of our other projects on our discord server.

 Feel free to join the discord and suggest ideas or report bugs! Into the Maelstrom Discord Server

Welcome to End Expansion - The Lamented Islands

The Lamented Islands with the Sky Box

This mod focuses on expanding the end and giving the definition of "end game". Hence this mod having more focus on the RPG aspect along with several trinkets, items, and utility machines to help with your day to day survival world. Below will be a quick summary of what this mod adds.

  • 10 New mobs (All being located in various parts of the end and half of them being structure specific)
  • 3 New mini-bosses
  • 1 New secret boss
  • 2 New challenging bosses with phases and a unique style of attacking
  • Multiplayer boss scaling
  • 3 New armor sets each providing bonuses or negating debuffs
  • 40 New blocks including utility machines and a new bridge/gate system
  • A guidebook covering the mods contents with the exception of secret boss encounters
  • 5 New major structures all having various puzzles/traps/enemies
  • 1 New biome
  • New better stronghold with several different rooms and vastly bigger than vanilla's
  • A WIP Sky Box that can be configured. Default: true
  • A config with over a hundred controls and changes

Getting Started

Crafting the Guide Book

All you'll need is to make the Guide to the End or you can try to find it in the new stronghold.

Below is a more in-depth look into all the mods additions from a bird eye-view for those that wish to see more.

Improved Stronghold

Spoiler

Improved Stronghold

The true adventure update!

With the only change to the overworld, the Stronghold now is much more bigger and has several redone rooms. Along with some custom mob spawners bringing forth a bit more challenge to your adventures such as invisible cave spiders! The new stronghold has two levels too it, with the second level including the portal room and the library.

Changes to the Base End Biome

Spoiler

Machines/Other Things

(Upper Left) The Avalon, a mysterious trader that can rarely be found offering enchantments and upgraded weapons for a price. You can also find the Avalon's Coin for a unique challenge.

(Upper Right) Turium, a new plant found rarely in the biome or at any of the structures found in the base end biome. When eaten, it gives Regeneration 2 for a short period of time.

(Lower Left) Compulsors, machines that suck up any entities or items. Great for farm utility or making traps at your base.

(Lower Right) Ancient Guilder, a new denizen in the end that doesn't really like anything Ash Wasteland's related and can be given items that'll display in it's head. If you place the requested block near it, It will convert that block into a different one.

The End Vaults

The End Vaults

This structure is where you can find the end's new resource, Pure Crystals. They are heavily locked away and these vaults can be found by looking for a well like structure on the surface or poking throughout the side of the islands. They are known for being heaily guarded and the chance for a mini-boss to be at one of these is by chance.

The Lamented Islands

The Lamented Islands

This behemoth of a floating city is where the first major boss is found, it is reccomended to defeat the Lamentor to get an idea if you're ready to head to the Ash Wastelands. You can also find a small amount of Pure Crystals here as well.

The Ash Wastelands

Spoiler

The Ash Wastelands

The Ash Wastelands

This biome is filled with hostility and a dark shroud of fog lies in it when entering. However it holds the key to some of the most powerful equipment in the mod and bringing forth more utility machines.

(Upper Left) The Dark shroud within the Wastelands and some peery eyes, best to light up the area.

(Upper Right) One of the new resources found in the biome, rarely on the surface but more common in the underground. These crystals are to be combined with Pure Crystals to be the base material for the best armor set in the mod.

(Lower Left) With the Wastelands, it holds it's secrets in the underground as well with the Ashed Mines you'll be able to explore large cave systems and encounter new life. As well this is where the second resource is found, Cordium.

(Lower Right) We can see one of the denizens of the underground, it likes to latch onto your head if you wake it up.

Structure in the Ash Wastelands

End Game Structures

(Left) We have the Ashed Towers, looming over the biome and holding puzzles, traps, and the best chance to find an Avalon's Coin atop of the tower. As well where the Fell Knights guard there treasures, and another chance for a mini-boss to spawn atop of the tower.

(Right) The Ashed Kings Fortress, this massive behemoth of a floating fortress is the final stop in the mod. Where you'll encounter several variants of the Fell Knights, and at the top of the main building is where the 2nd and last major boss is. Make sure you have the best equipment you can take as enchanted diamond armor doesn't cut it.

Closing Thoughts

I'd just like to say thank you to my team and the members at our discord server, this project couldn't have completed without them. If you wish to join, you'll be able to see sneakpeaks of our future projects along with early test builds of them.

FAQ:

Is this mod made with McCreator?

A: NO lmao

Will you port this mod to a newer version?

A: No, There's already so much in this mod and 1.12.2 is the version I play on mostly. If you wish to port yourself you may, just please message me when you do.

Will there be any more additions/updates to this mod?

A: With all the positive feedback on this project it's forseeable it'll get another update, maybe small minor things here and there to further flesh out the mod. As there are concepts I had for other biomes to include, but we'll see.

Will you be making parts of this separate mods or changing the Ender Dragon?

A: Yes, I do plan on making the Better Stronghold it's own mod in the future and that second part is classified. :)

Screenshots

Gallery

  • Holy Crystal!
    Holy Crystal! The new found Lamented Islands, much larger and holding new resources to find on it.
  • A Guilder Doing it's magic
    A Guilder Doing it's magic There is a little bit of entity automation included in this mod, mainly the Guilder who can convert blocks for you
  • Ashed Mines
    Ashed Mines Upon the many sights to be seen in this dark biome, the mines can lead to certain death if not careful enough
  • ???
    ??? It seems curious that a traveler has arrived.
  • Revamped Stronghold
    Revamped Stronghold The portal room for the new stronghold included in the mod
  • The Mysterious End Vaults
    The Mysterious End Vaults I wonder why things look different down here?
  • Ashed Towers
    Ashed Towers Fell Knights Patrolling the towers and strongholds
  • Depths of the Wastelands
    Depths of the Wastelands The Ash Wastelands has an underground, with large caves and sprawling mineshafts and a new ore to be found only below y:40. However it has it's fair share of dangers
  • Ashed Towers
    Ashed Towers Fell Knights patrolling there strongholds and towers, I wonder what treasures lie inside.
  • What secrets does it hold?
    What secrets does it hold? Throughout End Expansion there are many secret encounters and even within the major structures
  • Mod Title Card
    Mod Title Card Featuring all the different locations within End Expansion
  • Guilder using his Convert Block abilities
    Guilder using his Convert Block abilities There's new utility methods to be found in the End with its creatures and various machines.
  • Advancements
    Advancements If you wish to not use the guide book, End Expansion has an advancement tree to guide you as well
  • Better Strongholds
    Better Strongholds The new Stronghold is now several times larger than the old one, and adding multiple new rooms to discover with 2 levels to the structure.
  • The Guide Book
    The Guide Book The guidebook can be crafted or found in the Library of the new Stronghold. It'll contain all the information of the mod with the exception of secret weapons and bosses
  • Ashed King's Fortress
    Ashed King's Fortress The Ashed King's Fortress, the new final boss for the End. Along with Stygian's End biome to the right.

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