EndGrief
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A mod to make building in main end island more feasible.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Introduces new dimensions with unique biomes, resources, and challenges.
Contains enhancements to the End dimension, expanding on existing features or adding entirely new ones.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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There are 3 gamerules included in the mod
- disableDragonGrief - [true/false] - disables the dragon breaks blocking
- endPillarsGriefType - [REPLACE_AIR / REPLACE_NOTHING / VANILA] - determines what blocks will be removed/replaced in the end pillar generation/regen
- endCrystalExplosion - [NONE / DESTROY / BREAK] - determines what kind of damage the INITIAL SPAWNING EXPLOSION of end crystals cause. NONE will only cause damage to entities, BREAK will drop all the blocks, while with DESTROY only some of the blocks will be dropped as items.
End Pillar generation features will only affect regeneration of them when spawning the dragon after killing it initially. It will not affect initial end generation
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There are 3 gamerules included in the mod
- disable_dragon_grief - [true/false] - disables the dragon breaks blocking
- end_pillars_griefType - [REPLACE_AIR / REPLACE_NOTHING / VANILA] - determines what blocks will be removed/replaced in the end pillar generation/regen
- end_crystal_explosion - [NONE / DESTROY / BREAK] - determines what kind of damage the INITIAL SPAWNING EXPLOSION of end crystals cause. NONE will only cause damage to entities, BREAK will drop all the blocks, while with DESTROY only some of the blocks will be dropped as items.
End Pillar generation features will only affect regeneration of them when spawning the dragon after killing it initially. It will not affect initial end generation
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