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Enhanced Armaments Reload
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Lets your weapons and armors gain unique abilities you choose as you use them!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
This mod makes your weapons and armors unique!
- Enhanced Armaments actually evolves special abilities for your armor and weapons(bows too).
- Every weapon gains its special experience as you use it till it does level up. When level up, it will have an ability point to use. And you can open the GUI by pressing 'K' key by default by holding the item in your mainhand, and can choose an ability that your ability points enough to learn it for the item.
- It works same on armors, but your armor will gain experience as you take damage.
- There is also a rarity system. Every weapon randomly has a rarity. More rare rarities, have smaller chance. Completely configurable!
- It supports modded weapons&armors! It will actually work with any item that has the class that extends SwordItem, AxeItem, HoeItem, BowItem or ArmorItem.
Current abilities are:
Weapon Abilities
- FIRE=Sets enemies on fire for a short time.
- FROST=Stuns enemies, freezing them in place for a short time.
- POISON=Poisons enemies for a short time.
- INNATE=Causes enemies to bleed.
- BOMBASTIC=Explodes target entitys area. May harm you too. Doesn't work with animals.
- CRITICAL_POINT=Small chance at dealing an additional damage by respect to enemy's hp.
- ILLUMINATION=Weakens enemies.
- ETHEREAL=If you kill a target, your weapon will be repaired.
- BLOODTHIRST=Heals the user back a portion of the damage dealt.
Armor Abilities
- MOLTEN=Sets enemies on fire for a short time.
- FROZEN=Stuns enemies, freezing them in place for a short time.
- TOXIC=Poisons enemies for a short time.
- BEASTIAL=At low health, the player receives a damage buff.
- REMEDIAL=Your armor will regenerate your HP every 6 seconds.
- HARDENED=A chance at negating all of the damage to be dealt.
- ADRENALINE=A chance at getting regeneration of health when get hurt.
It's very configurable to make it friendly with modpack-makers!
For admins:
Adds a level to the equipment on hand. (Enter a value greater than 0)
/addlevel <level>
Change equipment quality (preset qualities are: basic, rare, uncommon, rare, ultra_rare, legendary, archaic) (preset quality Id: basic, uncommon, rare, ultra_rare, legendary, archaic)
/changerarity <quality Id
For develpoers:
Located in the config/enhancedarmaments/rarity folder, you can use json to customize the quality:{"name": "archaic", //Quality name"color": "red", //The color of the quality in the tooltip"hex": 16733695, //hex color"weight": 0.01,//The weight of equipment quality"effect": 0.81, //The impact on damage. The damage of melee weapons is (damage + damage * n * effect). The damage of long-range weapons is (damage + damage * effect / 3). The damage resisted by armor is (damage / (1 + effect / 5))"enabled": true//Whether it is enabled}
Located in config/enhancedarmaments-common.toml[miscellaneous]#Use 'modid:item' to add items from other modulesextraItems = []
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