Enhanced Movement [ Fabric / NeoForge ]
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Enhanced Movement enabled double jumps and directional dashing
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Enhances or modifies player movement, including new actions or animations.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds tools to customize the user interface and menus.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Enhanced Movement
Move like you're running a Sandevistan. Enhanced Movement adds fast, skill-based traversal to Minecraft — double jump, dash in any direction, ledge grab, and a glowing Edgerunners-style afterimage trail that streaks behind you every time you dash.
Built for both Fabric and NeoForge, multiplayer-aware, and fully configurable in-game.
✨ Features
⏫ Double Jump
Tap jump again in mid-air for a second boost. Comes with smart fall-damage protection — short drops from the top of your double jump cost nothing, but real falls still hurt. You get the air time without trivializing fall damage.
💨 Directional Dash
Double-tap a movement key (W / A / S / D) to dash that way — or flip on keybind mode and bind a dedicated dash key (perfect for mouse side buttons) to dash wherever you're moving. Dashing works in mid-air too, with a tuned air-dash speed so jump-dash chains feel deliberate, not infinite. Dashes carry the same fall-damage protection.
🧗 Ledge Grab
Just barely missed the jump? Hold jump near an edge and Ledge Grab gives you the nudge to stick the landing.
👻 Dash Afterimages — Sandevistan Mode
Every dash leaves a trail of glowing cyan ghosts blurring behind you — the anime time-slow look. Flip on Prism Mode for a full rainbow spectrum instead. The trail is shader-pack compatible (Iris / Oculus) and visible to nearby players, so in multiplayer everyone sees you blink across the fight.
🍗 Balanced by Hunger
Like sprinting, dashing and double-jumping draw on your food bar — so movement is a resource you manage, not a free pass.
⚙️ Fully Configurable
Tune everything in-game via Mod Menu (Fabric) or the config button on the NeoForge mods list:
- Double jump — power (boost %) and timing window
- Dash — cooldown, air-dash on/off, double-tap vs. dedicated keybind
- Afterimages — count, fade duration, and Prism (rainbow) mode
- General — option to disable all features while sneaking
Settings are stored in config/enhancedmovement.json and carry across updates.
📦 Loaders & Versions
- Fabric — requires Fabric API (Mod Menu optional, for the config screen)
- NeoForge — no extra dependencies
Enhanced Movement targets several Minecraft versions — check the Versions tab and grab the file that matches your Minecraft version and loader. Java requirement varies by Minecraft version (listed on each file).
💬 Why?
I like movement. I like double jumping. I like dashing. So I built the mod I wanted to play, and tried to make it feel good in both singleplayer and multiplayer.
Released under CC0-1.0 (public domain) — use it, learn from it, build on it, do whatever you want.

Enhanced Movement
Move like you're running a Sandevistan. Enhanced Movement adds fast, skill-based traversal to Minecraft — double jump, dash in any direction, ledge grab, and a glowing Edgerunners-style afterimage trail that streaks behind you every time you dash.
Built for both Fabric and NeoForge, multiplayer-aware, and fully configurable in-game.
✨ Features
⏫ Double Jump
Tap jump again in mid-air for a second boost. Comes with smart fall-damage protection — short drops from the top of your double jump cost nothing, but real falls still hurt. You get the air time without trivializing fall damage.
💨 Directional Dash
Double-tap a movement key (W / A / S / D) to dash that way — or flip on keybind mode and bind a dedicated dash key (perfect for mouse side buttons) to dash wherever you're moving. Dashing works in mid-air too, with a tuned air-dash speed so jump-dash chains feel deliberate, not infinite. Dashes carry the same fall-damage protection.
🧗 Ledge Grab
Just barely missed the jump? Hold jump near an edge and Ledge Grab gives you the nudge to stick the landing.
👻 Dash Afterimages — Sandevistan Mode
Every dash leaves a trail of glowing cyan ghosts blurring behind you — the anime time-slow look. Flip on Prism Mode for a full rainbow spectrum instead. The trail is shader-pack compatible (Iris / Oculus) and visible to nearby players, so in multiplayer everyone sees you blink across the fight.
🍗 Balanced by Hunger
Like sprinting, dashing and double-jumping draw on your food bar — so movement is a resource you manage, not a free pass.
⚙️ Fully Configurable
Tune everything in-game via Mod Menu (Fabric) or the config button on the NeoForge mods list:
- Double jump — power (boost %) and timing window
- Dash — cooldown, air-dash on/off, double-tap vs. dedicated keybind
- Afterimages — count, fade duration, and Prism (rainbow) mode
- General — option to disable all features while sneaking
Settings are stored in config/enhancedmovement.json and carry across updates.
📦 Loaders & Versions
- Fabric — requires Fabric API (Mod Menu optional, for the config screen)
- NeoForge — no extra dependencies
Enhanced Movement targets several Minecraft versions — check the Versions tab and grab the file that matches your Minecraft version and loader. Java requirement varies by Minecraft version (listed on each file).
💬 Why?
I like movement. I like double jumping. I like dashing. So I built the mod I wanted to play, and tried to make it feel good in both singleplayer and multiplayer.
Released under CC0-1.0 (public domain) — use it, learn from it, build on it, do whatever you want.
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