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[EMF] Entity Model Features [Fabric & Forge]
EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.
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Runs entirely on the client. Works on vanilla servers.
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Entity Model Features

About
Entity Model Features (EMF) is a Fabric, Forge, & NeoForge mod that adds support for OptiFine's Custom Entity Models (CEM).
designed for anyone who wants to use CEM resource pack features but also use OptiFine alternative mods such as Sodium, Continuity or ETF.
Required Mods
Please also install the below mods if you can, the obvious ones such as Sodium are not mentioned.
It should also go without saying EMF is NOT compatible with dorianpb's CEM and OptiFine / OptiFabric.
Required
- Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine)
Highly recommended
- Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. This is very beneficial when using animation heavy packs like Fresh Animations.
Fresh Animations?
Yes.
it works :)

Features & OptiFine differences & Known Bugs
Up-to-date feature details page : Features & Optifine differences
Changelog
You can find the changelog here.
Need help or have questions?
You can reach out on my Discord (preferred) or open an issue on GitHub.
Hosting Partner deal
![]()
Entity Model Features

About
Entity Model Features (EMF) is a Fabric, Forge, & NeoForge mod that adds support for OptiFine's Custom Entity Models (CEM).
designed for anyone who wants to use CEM resource pack features but also use OptiFine alternative mods such as Sodium, Continuity or ETF.
Required Mods
Please also install the below mods if you can, the obvious ones such as Sodium are not mentioned.
It should also go without saying EMF is NOT compatible with dorianpb's CEM and OptiFine / OptiFabric.
Required
- Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine)
Highly recommended
- Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. This is very beneficial when using animation heavy packs like Fresh Animations.
Fresh Animations?
Yes.
it works :)

Features & OptiFine differences & Known Bugs
Up-to-date feature details page : Features & Optifine differences
Changelog
You can find the changelog here.
Need help or have questions?
You can reach out on my Discord (preferred) or open an issue on GitHub.
Hosting Partner deal
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