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Shader fixer

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Shader fixer

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A mod that adds more compatibility with shaders (1.7.10).

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Aesthetic Improvements
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Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
5.4
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

ShaderFixer

github curseforge modrinth forge


A set of patches for various mods, fixes some issues with Angelica / Angelica Shaders. Also has QoL features and vanilla fixes

Do not expect this mod to fix all your shader problems, it only fixes what is explicitly stated below.

Use this mod at your own risk. Contains experimental fixes.

Dependencies

Incompatibilities

Supported mods:

Vanilla Minecraft

  • Fixed incorrect translucent renderer when rendering entity's name tag | VANILLA_NORMALS_DISABLE_TAG
  • [Shaders] Fixed translucent particles becoming dark with Complementary | VANILLA_PARTICLE_ALPHA_WORKAROUND
  • Removed 30 FPS lock in main menu, added ability to set it to arbitrary value | VANILLA_MAIN_MENU_FPS_BYPASS
  • Fixed effect bar in creative menu turns black | VANILLA_GUI_BLEND_FIX
  • Fixed first person hand doesn't update rotation when player was sitting, added ability to turn hand's rotation off (modern minecraft behavior) | VANILLA_RIDING_HAND_ROTATION_FIX
  • Fixed experience bar black background if there is an item in hotbar | VANILLA_XP_BAR_ALPHA_FIX

Angelica

  • [Shaders] Added support for NTM_GUN_FIX

Avaritia [AVARITIA_FIX]

  • [Shaders] Fixed broken shadows when rendering cosmic tools/armor
  • [Shaders] Fixed heaven arrow not having full brightness

Backhand

  • [Shaders] Added support for NTM_GUN_FIX

HBM's NTM [NTM_MAIN_FIX]

  • [Shaders] Fixed holding guns causing various issues (water/clouds visible through blocks, incorrect lighting, etc.) | NTM_GUN_FIX
  • [Shaders] Fixed some particles have a black background | NTM_TEXTURE_FIX
  • [Shaders] Fixed heavy shadow distortion / self-shadowing on particularly large machines | NTM_SHADOW_FIX
  • [Shaders] Fixed M1TTY suit lamps on helmet not glowing
  • [Shaders] Fixed fire diamond (NFPA 704) on barrels brightness
  • Fixed meteorite sword render breaking entity lighting in 3rd person view
  • [Shaders] Fixed antimatter explosion not rendering
  • [Shaders] Fixed folly/tau gun beam brightness
  • [Shaders] Fixed black hole brightness
  • [Shaders] Fixed antimatter beam (chemthrower) not rendering
  • [Shaders] Fixed DFC core (running) casting shadows
  • [Shaders] Fixed flare from DFC (jammed) not rendering
  • [Shaders] Fixed orbital death ray not rendering
  • [Shaders] Fixed demon core lamp radiation effect not rendering
  • [Shaders] Fixed forcefield emitter field casting shadows
  • [Shaders] Fixed forcefield emitter field brightness
  • Fixed incorrect translucent renderer when rendering entity's name tag (armor VATS)
  • [Shaders] Fixed GL state leak when rendering some GUI elements
  • [Shaders] Fixed wires (electricity pylon) brightness
  • [Shaders] Fixed Cherenkov radiation effect (RBMK column) not rendering
  • [Shaders] Fixed UFO beam brightness
  • [Shaders] Fixed Cherenkov radiation effect (research reactor) not rendering
  • [Shaders] Fixed solar boiler sun beams not rendering
  • [Shaders] Fixed DFC core sparks casting shadows
  • [Shaders] Fixed digamma spear (RBMK) flash not rendering
  • [Shaders] Fixed nuclear explosion brightness
  • Added extended tooltips for hazardous items (Explosion force: n / Ignites for: n second(s) / etc.) | NTM_EXTENDED_HAZARD_DESCRIPTIONS
  • Fixed holding two-handed weapons with Customizable Player Models mod | NTM_ARMOR_FIX

Fisk Superheroes [FISKHEROES_FIX]

  • [Shaders] Fixed lasers/lightnings/etc. not rendering
  • [Shaders] Fixed suit database / suit fabricator brightness

Techguns [TECHGUNS_FIX ]

  • [Shaders] Fixed crash (ClassCastException) when breaking a chest
  • [Shaders] Fixed tesla gun projectile casting a shadow
  • Fixed explosion/rocket trail particles breaking water brightness
  • [Shaders] Fixed various effects/particles have a black background | TECHGUNS_TEXTURE_FIX

Schematica [SCHEMATICA_FIX]

  • [Shaders] Fixed highlight brightness

OpenComputers

  • [Shaders] Fixed screen rendering | OC_DISABLE_DL

Electrical Age

  • [Shaders] Fixed wires brightness | ELN_DISABLE_DL

Dynamic Surroundings [DSURROUND_FIX]

  • [Shaders] Fixed aurora rendering

SignPicture [SIGNPIC_FIX]

  • Fixed multiple GL leaks when rendering pictures
  • [Shaders] Fixed pictures casting shadows

ShaderFixer

github curseforge modrinth forge


A set of patches for various mods, fixes some issues with Angelica / Angelica Shaders. Also has QoL features and vanilla fixes

Do not expect this mod to fix all your shader problems, it only fixes what is explicitly stated below.

Use this mod at your own risk. Contains experimental fixes.

Dependencies

Incompatibilities

Supported mods:

Vanilla Minecraft

  • Fixed incorrect translucent renderer when rendering entity's name tag | VANILLA_NORMALS_DISABLE_TAG
  • [Shaders] Fixed translucent particles becoming dark with Complementary | VANILLA_PARTICLE_ALPHA_WORKAROUND
  • Removed 30 FPS lock in main menu, added ability to set it to arbitrary value | VANILLA_MAIN_MENU_FPS_BYPASS
  • Fixed effect bar in creative menu turns black | VANILLA_GUI_BLEND_FIX
  • Fixed first person hand doesn't update rotation when player was sitting, added ability to turn hand's rotation off (modern minecraft behavior) | VANILLA_RIDING_HAND_ROTATION_FIX
  • Fixed experience bar black background if there is an item in hotbar | VANILLA_XP_BAR_ALPHA_FIX

Angelica

  • [Shaders] Added support for NTM_GUN_FIX

Avaritia [AVARITIA_FIX]

  • [Shaders] Fixed broken shadows when rendering cosmic tools/armor
  • [Shaders] Fixed heaven arrow not having full brightness

Backhand

  • [Shaders] Added support for NTM_GUN_FIX

HBM's NTM [NTM_MAIN_FIX]

  • [Shaders] Fixed holding guns causing various issues (water/clouds visible through blocks, incorrect lighting, etc.) | NTM_GUN_FIX
  • [Shaders] Fixed some particles have a black background | NTM_TEXTURE_FIX
  • [Shaders] Fixed heavy shadow distortion / self-shadowing on particularly large machines | NTM_SHADOW_FIX
  • [Shaders] Fixed M1TTY suit lamps on helmet not glowing
  • [Shaders] Fixed fire diamond (NFPA 704) on barrels brightness
  • Fixed meteorite sword render breaking entity lighting in 3rd person view
  • [Shaders] Fixed antimatter explosion not rendering
  • [Shaders] Fixed folly/tau gun beam brightness
  • [Shaders] Fixed black hole brightness
  • [Shaders] Fixed antimatter beam (chemthrower) not rendering
  • [Shaders] Fixed DFC core (running) casting shadows
  • [Shaders] Fixed flare from DFC (jammed) not rendering
  • [Shaders] Fixed orbital death ray not rendering
  • [Shaders] Fixed demon core lamp radiation effect not rendering
  • [Shaders] Fixed forcefield emitter field casting shadows
  • [Shaders] Fixed forcefield emitter field brightness
  • Fixed incorrect translucent renderer when rendering entity's name tag (armor VATS)
  • [Shaders] Fixed GL state leak when rendering some GUI elements
  • [Shaders] Fixed wires (electricity pylon) brightness
  • [Shaders] Fixed Cherenkov radiation effect (RBMK column) not rendering
  • [Shaders] Fixed UFO beam brightness
  • [Shaders] Fixed Cherenkov radiation effect (research reactor) not rendering
  • [Shaders] Fixed solar boiler sun beams not rendering
  • [Shaders] Fixed DFC core sparks casting shadows
  • [Shaders] Fixed digamma spear (RBMK) flash not rendering
  • [Shaders] Fixed nuclear explosion brightness
  • Added extended tooltips for hazardous items (Explosion force: n / Ignites for: n second(s) / etc.) | NTM_EXTENDED_HAZARD_DESCRIPTIONS
  • Fixed holding two-handed weapons with Customizable Player Models mod | NTM_ARMOR_FIX

Fisk Superheroes [FISKHEROES_FIX]

  • [Shaders] Fixed lasers/lightnings/etc. not rendering
  • [Shaders] Fixed suit database / suit fabricator brightness

Techguns [TECHGUNS_FIX ]

  • [Shaders] Fixed crash (ClassCastException) when breaking a chest
  • [Shaders] Fixed tesla gun projectile casting a shadow
  • Fixed explosion/rocket trail particles breaking water brightness
  • [Shaders] Fixed various effects/particles have a black background | TECHGUNS_TEXTURE_FIX

Schematica [SCHEMATICA_FIX]

  • [Shaders] Fixed highlight brightness

OpenComputers

  • [Shaders] Fixed screen rendering | OC_DISABLE_DL

Electrical Age

  • [Shaders] Fixed wires brightness | ELN_DISABLE_DL

Dynamic Surroundings [DSURROUND_FIX]

  • [Shaders] Fixed aurora rendering

SignPicture [SIGNPIC_FIX]

  • Fixed multiple GL leaks when rendering pictures
  • [Shaders] Fixed pictures casting shadows

Screenshots

Gallery

  • NTM_SPACE_FIX
    NTM_SPACE_FIX
  • NTM_NUKE_FIX
    NTM_NUKE_FIX
  • NTM_GUNFIX
    NTM_GUNFIX
  • NTM_BLACKHOLE_FIX
    NTM_BLACKHOLE_FIX
  • NTM_WIRE_FIX
    NTM_WIRE_FIX
  • NTM_NFPA_FIX
    NTM_NFPA_FIX

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~110,000
Total Downloads
CurseForge
~49,000
Modrinth
~68,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
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