Mod

Hex Text

Quick rating

Hex Text

No reviews yet

HexText adds RGB Colors, Outlines and new Formatting to Minecraft 1.7.10

No Theme
No Genre
Aesthetic Improvements
QoL & Tweaks
API/Library
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Optional

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Hex Text 1.3
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

HexText extends Minecraft's font renderer with a modern colour pipeline that understands full RGB hex codes, nested colour spans, and a handful of animated text effects. This document summarises the available formatting tokens and how they interact so you can take full advantage of the system.


KAMKEEL_Discord-7289DA?style=for-the-badge&logo=discord&logoColor=white Support Me

Download CustomNPC+ Download MPM+ Download PluginMod


🔹 Installation

This mod requires UniMixins to run. It can be installed on both the Server and Client.


Standard Minecraft formatting

All of the vanilla § style formatting codes continue to work exactly as they do in base Minecraft. When using HexText you may prefer to write them with an ampersand for easier typing; if the server permits ampersand formatting HexText will normalise them for the game at render time. The supported codes are:

Token Description
&0&9, &a&f Vanilla palette colours (16 in total).
&k Obfuscated/random glyphs.
&l Bold text.
&m Strikethrough.
&n Underline.
&o Italic text.
&r Reset colour and clear styles/effects.

You can still type the same codes with § instead of & if you prefer the original syntax.

Direct RGB colours

HexText recognises two RGB-focused syntaxes that let you move beyond the vanilla palette:

Inline hex colours

Use &#RRGGBB (or §#RRGGBB) to immediately switch to an exact RGB colour (for example &#ff8800). The change takes effect from the character immediately following the code and clears any nested colour spans that were active before it.

Scoped hex spans

Wrap a section of text in <RRGGBB> ... </RRGGBB> to apply a colour until the matching closing tag. These spans can be nested and work alongside inline hex codes. Closing a span restores the previous colour, making it easy to temporarily highlight text without permanently overwriting the stack. Servers can disable these HTML-style tags if they want to restrict formatting to inline codes.

Both syntaxes accept upper- or lower-case hexadecimal digits.

Special effects

In addition to vanilla style toggles, HexText adds four extra effect codes. Like other formatting codes they can be written with either & or §:

Token Effect
&g Enables the animated rainbow shader. Use &r to clear it.
&h Flips the text upside-down (Dinnerbone effect).
&i Adds a fiery ignite overlay to the text.
&j Applies a subtle shake/jitter animation.

Effects remain active until the renderer resets them. Any explicit reset (&r) or colour-stack change (such as applying a new colour or closing a <RRGGBB> span) clears the effect, so place the code after the colour you want it to animate.

Tips for authors

  • Hex colour codes are always six hexadecimal digits – shorthand (#abc) is not supported.
  • Nesting <RRGGBB> spans is safe; the renderer keeps an internal colour stack and restores the previous colour when a span closes.
  • You can freely combine RGB colours, vanilla colour codes, and style/effect toggles in a single string. HexText will resolve the intended output before rendering.

With these tokens you can express complex gradients, highlight sections of text, or animate chat messages while remaining compatible with Minecraft's existing formatting system.

Server configuration

HexText exposes several server-side toggles via the server category of its configuration file:

  • enableRgbHtmlFormat – when true, the <RRGGBB> and </RRGGBB> tags described above are parsed. Set this to false to treat them as literal text.
  • allowSignEditing – controls whether players can right-click signs with an empty hand to open the editor.
  • universalAmpersandFormatting – accepts ampersands as an alternative to the section sign for formatting codes and direct RGB colours.
  • ampersandsInChat – converts ampersand formatting tokens to section signs when sending chat messages or commands.
  • ampersandsInSigns – converts ampersand formatting tokens to section signs while editing signs.
  • ampersandsInRepairs – converts ampersand formatting tokens to section signs when renaming items in anvils.

These options make it easy to tailor HexText's behaviour to a server's moderation or gameplay needs.

HexText extends Minecraft's font renderer with a modern colour pipeline that understands full RGB hex codes, nested colour spans, and a handful of animated text effects. This document summarises the available formatting tokens and how they interact so you can take full advantage of the system.


KAMKEEL_Discord-7289DA?style=for-the-badge&logo=discord&logoColor=white Support Me

Download CustomNPC+ Download MPM+ Download PluginMod


🔹 Installation

This mod requires UniMixins to run. It can be installed on both the Server and Client.


Standard Minecraft formatting

All of the vanilla § style formatting codes continue to work exactly as they do in base Minecraft. When using HexText you may prefer to write them with an ampersand for easier typing; if the server permits ampersand formatting HexText will normalise them for the game at render time. The supported codes are:

Token Description
&0&9, &a&f Vanilla palette colours (16 in total).
&k Obfuscated/random glyphs.
&l Bold text.
&m Strikethrough.
&n Underline.
&o Italic text.
&r Reset colour and clear styles/effects.

You can still type the same codes with § instead of & if you prefer the original syntax.

Direct RGB colours

HexText recognises two RGB-focused syntaxes that let you move beyond the vanilla palette:

Inline hex colours

Use &#RRGGBB (or §#RRGGBB) to immediately switch to an exact RGB colour (for example &#ff8800). The change takes effect from the character immediately following the code and clears any nested colour spans that were active before it.

Scoped hex spans

Wrap a section of text in <RRGGBB> ... </RRGGBB> to apply a colour until the matching closing tag. These spans can be nested and work alongside inline hex codes. Closing a span restores the previous colour, making it easy to temporarily highlight text without permanently overwriting the stack. Servers can disable these HTML-style tags if they want to restrict formatting to inline codes.

Both syntaxes accept upper- or lower-case hexadecimal digits.

Special effects

In addition to vanilla style toggles, HexText adds four extra effect codes. Like other formatting codes they can be written with either & or §:

Token Effect
&g Enables the animated rainbow shader. Use &r to clear it.
&h Flips the text upside-down (Dinnerbone effect).
&i Adds a fiery ignite overlay to the text.
&j Applies a subtle shake/jitter animation.

Effects remain active until the renderer resets them. Any explicit reset (&r) or colour-stack change (such as applying a new colour or closing a <RRGGBB> span) clears the effect, so place the code after the colour you want it to animate.

Tips for authors

  • Hex colour codes are always six hexadecimal digits – shorthand (#abc) is not supported.
  • Nesting <RRGGBB> spans is safe; the renderer keeps an internal colour stack and restores the previous colour when a span closes.
  • You can freely combine RGB colours, vanilla colour codes, and style/effect toggles in a single string. HexText will resolve the intended output before rendering.

With these tokens you can express complex gradients, highlight sections of text, or animate chat messages while remaining compatible with Minecraft's existing formatting system.

Server configuration

HexText exposes several server-side toggles via the server category of its configuration file:

  • enableRgbHtmlFormat – when true, the <RRGGBB> and </RRGGBB> tags described above are parsed. Set this to false to treat them as literal text.
  • allowSignEditing – controls whether players can right-click signs with an empty hand to open the editor.
  • universalAmpersandFormatting – accepts ampersands as an alternative to the section sign for formatting codes and direct RGB colours.
  • ampersandsInChat – converts ampersand formatting tokens to section signs when sending chat messages or commands.
  • ampersandsInSigns – converts ampersand formatting tokens to section signs while editing signs.
  • ampersandsInRepairs – converts ampersand formatting tokens to section signs when renaming items in anvils.

These options make it easy to tailor HexText's behaviour to a server's moderation or gameplay needs.

Screenshots

Gallery

  • FULL VIEW.png
    FULL VIEW.png FULL VIEW.png
  • Outlines.png
    Outlines.png Outlines.png
  • Hex Colors.png
    Hex Colors.png Hex Colors.png
  • RGB Color.png
    RGB Color.png RGB Color.png
  • In Line Editing.png
    In Line Editing.png In Line Editing.png
  • In-Line Editing
    In-Line Editing
  • Hex Chat
    Hex Chat
  • Sign Outline Support
    Sign Outline Support
  • Rainbow Effect
    Rainbow Effect
  • Showcase
    Showcase

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~16,000
Total Downloads
CurseForge
~15,000
Modrinth
~1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync