Frustrator
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Dynamically show/hide areas within your world to improve performance, depending on if they should be visible or not.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Introduces new tools, which may add enhanced capabilities.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Frustrator
Overview
Frustrator is a Minecraft Forge 1.7.10 mod inspired by old 90s 3D video games which employed trigger areas to hide/show certain parts of the game level. The goal always was to improve performance while not impacting gameplay, which this mod also strives for.
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Features
The mod adds two new items, namely the "Frustrator Main Area Tool" and "Frustrator Trigger Area Tool". The main tool is used to select/create a rendering area which should dynamically be rendered or hidden. The trigger tool can create additional areas which will interact with the corresponding main area, either showing or hiding it.
What does the project's name (Frustrator) mean?
When we started the project, we thought that it might be the best idea to use actual Frustums. But working with Frustums and also doing so efficiently was pretty frustrating, hence the name.
But there's a similar mod, RenHider, by AlexSocol. Why is this one special?
RenHider seems to be using a fairly inefficient way of switching between the "hidden" and "shown" state of zones (large zones either lag heavily or plainly kick you from the server when appearing). Thus we set out to create an alternative, written to be extremely scalable and (hopefully) reliable.
Modpacks
You're certainly allowed to use and distribute this mod in private & public modpacks.
Copyright Jomcraft Network 2025 ~ Last change October 2025
Frustrator
Frustrator is a Minecraft Forge 1.7.10 mod inspired by old 90s 3D video games which employed trigger areas to hide/show certain parts of the game level. The goal always was to improve performance while not impacting gameplay, which this mod also strives for.
Features
The mod adds two new items, namely the "Frustrator Main Area Tool" and "Frustrator Trigger Area Tool". The main tool is used to select/create a rendering area which should dynamically be rendered or hidden. The trigger tool can create additional areas which will interact with the corresponding main area, either showing or hiding it.
What does the project's name (Frustrator) mean?
When we started the project, we thought that it might be the best idea to use actual Frustums. But working with Frustums and also doing so efficiently was pretty frustrating, hence the name.
But there's a similar mod, RenHider, by AlexSocol. Why is this one special?
RenHider seems to be using a fairly inefficient way of switching between the "hidden" and "shown" state of zones (large zones either lag heavily or plainly kick you from the server when appearing). Thus we set out to create an alternative, written to be extremely scalable and (hopefully) reliable.
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