Community listing page, reviews here may not be monitored by the author.
Epic Fight Stamina Interactions
No reviews yet
Adds Stamina consumption to Epic Fight mechanics
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Epic Fight Stamina Interactions
This mod is a recreation of Noyji's Epic Fight Stamina Plus made with the intent of porting his code inside the MDK environment, reorganize the code in a more readable way, make it fully configurable and fix the server-client incompatibility.
I also removed the requirement of having the VC Glider mod for it to function properly with the intention of making a small addon in the form of a mod or datapack to reintroduce the former features.
What the mod does?
The mod makes it so that when you perform an actions as: Attacking, Sprinting, Using a Bow/Crossbow, Blocking with a shield will consume Epic Fight's stamina in a Souls-like type of mechanic.
After stamina reaches 0, you will receive a potion effect that will completely slow your movement making you more vulnerable to attacks for a couple instants.
It also adds some buffs when resting (crouching) near campfires (Each campfire gives you different effects).
Requirements
Minecraft Forge Mod Loader Version: 47.3.11
Epic Fight: https://www.curseforge.com/minecraft/mc-mods/epic-fight-mod
Known bugs
- When loading a world stamina is set as 100 instead of the latest value when it was saved.
- A single tick of the animation of attack will happen even if stamina reaches 0 if mouse is spammed… No Damage will be done though and tired animation will reprise where left
Planned Features
- Configurable custom weapon types cost without using datapacks!
Special Thanks
- WATOTO from the Epic fight discord for giving me the two animations that have been added in this mod, thanks for support
- Forixaim for suggesting me the registry idea to implement APIs and Datapacks
- M3tte of the "E.G.O. Weapons" for explaining me how mixins and Living Motions work
- Yonchi Chikito for listening me vent and thinking with me on how to run the animations
- Yesssman for creating Epic Fight and for patiently giving support to everyone in the Developers section of the discord
The Epic Fight Development team and their discord for the help:
Noyji for making the original mod:
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
- Epic Fight: Combat Forms | [Recontinue Update!]
- Epic Fight Progressive Difficulty
- Epic Fight - Dual Spears
- epicfight tkkepic
- Epic Fight Stamina Plus
- First Aid x Epic Fight Compat
- Epic Fight x Paragliders Compat
- Epic Fight Nightfall- Yamato Patch
- Epic Fight Nightfall- Murasama Patch
- [ARCHIVED] Epic Paragliders
- Epic Paragliders [FORK]
- Paraglider with Double Stamina
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources